Level 24 is the Captain’s quarters;
GM: At Key 6 is a well appointed kitchen, in volcano base style decor.
Remarkable, Incredible and Amazing nerdiness
Level 24 is the Captain’s quarters;
GM: At Key 6 is a well appointed kitchen, in volcano base style decor.
Level 24 is the Captain’s quarters;
GM: At Key5 is stairs up to a viewing platform. This has access to screens that give the captains wide views of what is approaching the island, so they can eyeball things and also get notification by instrument.
Level 24 is the Captain’s quarters;
GM: At Key4 is the dirigible captain’s chambers.
Level 24 is the Captain’s quarters;
GM: At Key3 is the ship captain’s chambers.
Level 24 is the Captain’s quarters;
GM: At Key 2 is the lift.
Level 24 is the Captain’s quarters;
GM: At Key 1is the submarine captain’s chambers.
Level 12 is basically basalt to split the ship from what looks to be some giant sort of craft.
GM: At Key 1 is a fully charged and ready to fly dirigible. Some of the South wall of rock has been removed and is actually only a hologram with some light cover that can be quickly removed but is enough to help keep the weather out, lined with canvas etc.
Level 12 is basically basalt to split the ship from what looks to be some giant sort of craft.
GM: At Key 2 is equipment and supplies to stock, fuel, repair and build the dirigible. There’s also crates of old reading material, newspapers and magazines in the end.
Level 12 is basically basalt to split the ship from what looks to be some giant sort of craft.
GM: At Key 3 is a charging station for what is actually a solar/battery powered dirigible type crap that is definitely well ahead of its time.
Level 11 is basically a giant storage unit. There are loads of large wooden crates any way you look.
GM:At Key 11 General grocery supplies storage and miscellaneous things you would find in markets and shops of the times – lots of junk, too. The other stuff dump area.