Arena

https://github.com/danielrcollins1/Arena

Looking forward to giving this a shot [with hopefully minimal swearing at java]

ARENA – Java Package for Simulating Original D&D Combat

This code package provides routines for simulating combat in a tabletop Fantasy Role-Playing Game (FRPG) similar to Original D&D or closely-related games. Combat is done as per “theater of the mind” without tracking exact spatial locations; targets of attacks are chosen by random method (as per 1E AD&D DMG). In most cases, the intent here is to output aggregate statistics based on many trials of the game between men and monsters. This package provides only command-line, text output; there are no graphics or visualizations, and generally few options for output regarding individual combats.

For a precompiled JAR executable made from this package, and full JavaDoc pages, visit:

Every Goddamn Vampire in this Goddamn Country of Mine

https://whosemeasure.blogspot.com/2021/12/every-goddamn-vampire-in-this-goddamn.html

“I wanted to make a generator that would show you the vampire society of a given city with a single click. But in order to do that, I needed to know how many vampires to put in it. The VtM revised rulebook provides a rule of thumb (that it almost always ignores) saying a densely population area should have one vampire for every 100,000 people in a community. But vampires aren’t lone wanderers. They’re organized in coteries of a size that the book is cagey about telling. A few levels of investigation in, I found myself searching out the metro population of the United States in 1990 to facilitate this growing project. I was no longer trying to generate a city. I was trying to generate every city in the US. I ran the generator once and came up with a vampire census 100 pages long. “

You could borrow this Vampire the Masquerade randomiser for lots of games!

Banana Blowout

Magic User

Generated from:

https://campaignwiki.org/halberdsnhelmets/en

https://campaignwiki.org/halberdsnhelmets/edit/en?name=Banana+Blowout&str=8&dex=11&con=9&int=12&wis=5&cha=6&level=1&xp=&thac0=19&class=magic-user&hp=2&ac=9&property=spell+book%5C%5Cbackpack%5C%5Ciron+rations+%281+week%29%5C%5Cdagger%5C%5Clantern%5C%5Cflask+of+oil%5C%5Ciron+spikes+and+hammer%5C%5Choly+water%5C%5C17+gold&abilities=1%2F6+for+normal+tasks%5C%5CSpells%3A+detect+magic%5C%5CCode%3A+8B9C56M29-1D7F8EC&charsheet=Charactersheet.svg&portrait=https%3A%2F%2Fcampaignwiki.org%2Fface%2Frender%2Falex%2Feyes_all_4b.png_%2Cmouth_all_19.png_%2Cchin_man_55.png%2Cears_all_22.png_%2Cnose_man_orc_dwarf_21.png%2Chair_man_1.png&breath=16&poison=13&petrify=13&wands=13&spells=14

https://campaignwiki.org/wiki/BananaSplits/HomePage

Hex Mapping

A very cool collection of resources to make maps and add randomly generated content to them :- https://github.com/kensanata/hex-mapping

Also for Traveller.

Possibly holidays could disappear here:…

This and Alex’s other game stuff can be found here:

https://alexschroeder.ch/wiki/RPG

Which can lead you down this enjoyable rabbit hole:

https://cosmicheroes.space/blog/index.php/2019/01/30/old-school-rpg-planet/

A Historical Look at the OSR

A five part series so far:

Thanks to: Simulacrum: Exploring OSR Design

https://osrsimulacrum.blogspot.com/2021/02/a-historical-look-at-osr-part-i.html

https://osrsimulacrum.blogspot.com/2021/02/a-historical-look-at-osr-part-ii.html

https://osrsimulacrum.blogspot.com/2021/02/a-historical-look-at-osr-part-iii.html

https://osrsimulacrum.blogspot.com/2021/03/a-historical-look-at-osr-part-iv.html

https://osrsimulacrum.blogspot.com/2021/12/a-historical-look-at-osr-part-v.html

This is an excellent overview that many a scholar could jump off from as desired, so thanks

AI: The Lost Irulan

It was by such a fate as this that Muad’Dib met his own destiny. There was no opportunity to prevent this, no chance to save himself. The fall of a statue is an apt metaphor for the fall of a human spirit in his case. When we look at it, do we see a great mountain? Or perhaps a vast and chaotic chasm? Or a small, but solid, mass of stone?

—from ‘Songs of Muad’Dib’ by the Princess Irulan

AI: The Lost Irulan

He is an emperor like none who ever held power, a wise man to whom others are but a servant, a king of truth and a leader of power. He is not a warrior, but a wizard.

—’Muad’Dib: The God King of Arrakis’ by the Princess Irulan

The Digital Darlene Greyhawk Map

https://batintheattic.blogspot.com/2021/12/happy-needfest-digital-darlene-greyhawk.html

One of the Greyhawk maps – huge amount of work, so thanks very much!
6 mile hex map! Now I maybe to make a geospatial version of this?

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