https://github.com/davidsteimle/treasuretypes
Thanks to David Steimle, less typing required!
Remarkable, Incredible and Amazing nerdiness
https://github.com/davidsteimle/treasuretypes
Thanks to David Steimle, less typing required!
4) A giant metallic seeming sea craft is berthed here. GM: Level 01 is the submarine dock as can be clearly seen. Other key descriptions to follow.
Level 0 as such would be this grid, seen from below, just a hull outline, partially submerged.
GM: Descriptions and details with Level 1. If players encounter via entering underwater in 1800s terms they see the bottom of a seacraft of unknown type and made of something which seems possibly metallic, but also unknown, no obvious joins with slight symmertric ridges.
Links to add a project to a growing list
Or as the more egotistical mad scientist might call it ‘Ruby Base’. This is at about 1km scale hex. The island is approximately 2 standard ‘day travel’ wilderness hexes N-S. Volcanic terrain of course making that part somewhat tougher.
Added to here https://github.com/bluetyson/Dungeon23-Mokuy/tree/main/Lord%20Howe%20Island
I made a repository for these – or at least the lower resolution variety in the case of the DEMs.
https://github.com/bluetyson/Dungeon23-Mokuy
Jupyter notebook here re: merging tiles for the high resolution DEM. Not got around to the point clouds as yet – and this may do for game purposes anyway.
https://github.com/bluetyson/Dungeon23-Mokuy/blob/main/Lord-Howe-Island-DEM-Merge.ipynb
The HexKit map and derivatives are in the Australia folder. https://github.com/bluetyson/Dungeon23-Mokuy/tree/main/Australia
The 3D models are in the Lord Howe Island Folder. https://github.com/bluetyson/Dungeon23-Mokuy/tree/main/Lord%20Howe%20Island