Dungeon23 – 005 Ruby Base Level 01 Key 4

The Ruby – surfaced
The Ruby submarine docked
The Ruby – docked
Ruby Base Level 01 grid map
Ruby Base Level 01 grid map

4) A giant metallic seeming sea craft is berthed here. GM: Level 01 is the submarine dock as can be clearly seen. Other key descriptions to follow.

Dungeon23 – 004 Ruby Base Level 00

The Ruby just starting to surface from the ocean
The Ruby surfacing in view of Ruby Base, heading for home

Level 0 as such would be this grid, seen from below, just a hull outline, partially submerged.

GM: Descriptions and details with Level 1. If players encounter via entering underwater in 1800s terms they see the bottom of a seacraft of unknown type and made of something which seems possibly metallic, but also unknown, no obvious joins with slight symmertric ridges.

Dungeon 23 – Lord Howe Island HexKit HexMap

Or as the more egotistical mad scientist might call it ‘Ruby Base’. This is at about 1km scale hex. The island is approximately 2 standard ‘day travel’ wilderness hexes N-S. Volcanic terrain of course making that part somewhat tougher.

Added to here https://github.com/bluetyson/Dungeon23-Mokuy/tree/main/Lord%20Howe%20Island

Dungeon23 – Maps and 3D Models

Lord Howe Island 3m merged DEM

I made a repository for these – or at least the lower resolution variety in the case of the DEMs.

https://github.com/bluetyson/Dungeon23-Mokuy

Jupyter notebook here re: merging tiles for the high resolution DEM. Not got around to the point clouds as yet – and this may do for game purposes anyway.

https://github.com/bluetyson/Dungeon23-Mokuy/blob/main/Lord-Howe-Island-DEM-Merge.ipynb

The HexKit map and derivatives are in the Australia folder. https://github.com/bluetyson/Dungeon23-Mokuy/tree/main/Australia

The 3D models are in the Lord Howe Island Folder. https://github.com/bluetyson/Dungeon23-Mokuy/tree/main/Lord%20Howe%20Island

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