Mokuy – Terra Australis

This is Australia as known circa 1800 – there is the colony at Port Jackson/Sydney and up the Hawkesbury River to Coal River/Newcastle.

Van Diemen’s Land also had British settlers in 1803. Unfortunately, a Ruby time travel destructive side effect put paid to that. The coastline mapped, but the continent is just a big hexcrawl at this time.

https://nla.gov.au/nla.obj-703257590

Matthew Flinders Terra Australis map
Terra Australia

Today’s Superhero Random Encounter

Too long for one clip!

Superhero Random Encounters

Generating Random Encounter –

Eco-terrorist supers

1 – Superhero Group

– Superhero Group

2 — SuperHeroMotivation 1 : Pride
— Archetype : Scientific Detective

2 — SuperHeroMotivation 1 : Scientific Detective
— Origin : Earthquake

2 — SuperHeroMotivation 1 : Earthquake
— Random Power Numbers : 2 Powers
—- Random Powers 1 – : Heightened Defense
—- Random Powers 2 – : Control Kinetic Energy (new)

—- Random Skills 1 – : Military
—- Random Skills 2 – : Chiropractic
—- Random Skills 3 – : Mesmerism and Hypnosis
—- Random Skills 4 – : Military

2 — SuperHeroMotivation 2 : Powerhouse
— Archetype : Occultist

2 — SuperHeroMotivation 2 : Occultist
— Origin : Tornado

2 — SuperHeroMotivation 2 : Tornado
— Random Power Numbers : 4 Powers
—- Random Powers 1 – : Heightened_Attack
—- Random Powers 2 – : Vibration
—- Random Powers 3 – : Flight
—- Random Powers 4 – : Postcognition

—- Random Skills 1 – : Mathematics
—- Random Skills 2 – : Resist Domination
—- Random Skills 3 – : Wrestling

2 — SuperHeroMotivation 3 : Repentant
— Archetype : Gadgeteer

2 — SuperHeroMotivation 3 : Gadgeteer
— Origin : Cyborg

2 — SuperHeroMotivation 3 : Cyborg
— Random Power Numbers : 4 Powers
—- Random Powers 1 – : Pet
—- Random Powers 2 – : Invisibility
—- Random Powers 3 – : Illusions
—- Random Powers 4 – : Growth

—- Random Skills 1 – : Law Enforcement*
—- Random Skills 2 – : Cartography
—- Random Skills 3 – : Marine Biology
—- Random Skills 4 – : Physical Therapy

2 — SuperHeroMotivation 4 : Love
— Archetype : Modern Day Samurai

2 — SuperHeroMotivation 4 : Modern Day Samurai
— Origin : War

2 — SuperHeroMotivation 4 : War
— Random Power Numbers : 4 Powers
—- Random Powers 1 – : Empathy
—- Random Powers 2 – : Heightened Senses
—- Random Powers 3 – : Environment Control
—- Random Powers 4 – : Superskill – two

—- Random Skills 1 – : Martial Arts B
—- Random Skills 2 – : Sleight of Hand

2 — SuperHeroMotivation 5 : Gloryhound
— Archetype : Collector

2 — SuperHeroMotivation 5 : Collector
— Origin : Bionic

2 — SuperHeroMotivation 5 : Bionic
— Random Power Numbers : 4 Powers
—- Random Powers 1 – : Force Field
—- Random Powers 2 – : Enhanced Agility
—- Random Powers 3 – : Water Breathing
—- Random Powers 4 – : Affliction

—- Random Skills 1 – : Quantum Physics
—- Random Skills 2 – : Geology
—- Random Skills 3 – : Stealth
—- Random Skills 4 – : Intelligence

Dungeon23 – 033 Ruby Base Level 24 Key 9

Level 24 is the Captain’s quarters;

GM: At Key 9 is a whole bunch of storage of fancy captain gear, supplies, weapons and booze. Along with one stuffed bear, for some unaccountable reason.

Ruby Base Level 24
Storage crates. Random stuffed bear.

Dungeon23 – 032 Ruby Base Level 24 Key 8

Level 24 is the Captain’s quarters;

GM: At Key 8 is a luxurious lounge, entertainment and relaxation area, complete with billiard table.

Ruby Base Level 24
3 captains playing snooker in Ruby Base
Luxurious lounge with billiard table

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