Broad strokes climate regions – which is all you need for gaming.
Mokuy – Australia Terrain
Basic png of terrain height levels for Australia.
Dungeon23 – 034 Ruby Base Level 26 Key 1
Level 26 is accomodation for the workers.
GM: Key 1 is storage for assorted gear, bulk old clothes, game things, cleaning supplies. Henchmen & Hirelines.
Mokuy – Terra Australis
This is Australia as known circa 1800 – there is the colony at Port Jackson/Sydney and up the Hawkesbury River to Coal River/Newcastle.
Van Diemen’s Land also had British settlers in 1803. Unfortunately, a Ruby time travel destructive side effect put paid to that. The coastline mapped, but the continent is just a big hexcrawl at this time.
Today’s Superhero Random Encounter
Too long for one clip!
Superhero Random Encounters
Generating Random Encounter –
Eco-terrorist supers
1 – Superhero Group
– Superhero Group
2 — SuperHeroMotivation 1 : Pride
— Archetype : Scientific Detective
2 — SuperHeroMotivation 1 : Scientific Detective
— Origin : Earthquake
2 — SuperHeroMotivation 1 : Earthquake
— Random Power Numbers : 2 Powers
—- Random Powers 1 – : Heightened Defense
—- Random Powers 2 – : Control Kinetic Energy (new)
—- Random Skills 1 – : Military
—- Random Skills 2 – : Chiropractic
—- Random Skills 3 – : Mesmerism and Hypnosis
—- Random Skills 4 – : Military
2 — SuperHeroMotivation 2 : Powerhouse
— Archetype : Occultist
2 — SuperHeroMotivation 2 : Occultist
— Origin : Tornado
2 — SuperHeroMotivation 2 : Tornado
— Random Power Numbers : 4 Powers
—- Random Powers 1 – : Heightened_Attack
—- Random Powers 2 – : Vibration
—- Random Powers 3 – : Flight
—- Random Powers 4 – : Postcognition
—- Random Skills 1 – : Mathematics
—- Random Skills 2 – : Resist Domination
—- Random Skills 3 – : Wrestling
2 — SuperHeroMotivation 3 : Repentant
— Archetype : Gadgeteer
2 — SuperHeroMotivation 3 : Gadgeteer
— Origin : Cyborg
2 — SuperHeroMotivation 3 : Cyborg
— Random Power Numbers : 4 Powers
—- Random Powers 1 – : Pet
—- Random Powers 2 – : Invisibility
—- Random Powers 3 – : Illusions
—- Random Powers 4 – : Growth
—- Random Skills 1 – : Law Enforcement*
—- Random Skills 2 – : Cartography
—- Random Skills 3 – : Marine Biology
—- Random Skills 4 – : Physical Therapy
2 — SuperHeroMotivation 4 : Love
— Archetype : Modern Day Samurai
2 — SuperHeroMotivation 4 : Modern Day Samurai
— Origin : War
2 — SuperHeroMotivation 4 : War
— Random Power Numbers : 4 Powers
—- Random Powers 1 – : Empathy
—- Random Powers 2 – : Heightened Senses
—- Random Powers 3 – : Environment Control
—- Random Powers 4 – : Superskill – two
—- Random Skills 1 – : Martial Arts B
—- Random Skills 2 – : Sleight of Hand
2 — SuperHeroMotivation 5 : Gloryhound
— Archetype : Collector
2 — SuperHeroMotivation 5 : Collector
— Origin : Bionic
2 — SuperHeroMotivation 5 : Bionic
— Random Power Numbers : 4 Powers
—- Random Powers 1 – : Force Field
—- Random Powers 2 – : Enhanced Agility
—- Random Powers 3 – : Water Breathing
—- Random Powers 4 – : Affliction
—- Random Skills 1 – : Quantum Physics
—- Random Skills 2 – : Geology
—- Random Skills 3 – : Stealth
—- Random Skills 4 – : Intelligence
Dungeon23 – 033 Ruby Base Level 24 Key 9
Level 24 is the Captain’s quarters;
GM: At Key 9 is a whole bunch of storage of fancy captain gear, supplies, weapons and booze. Along with one stuffed bear, for some unaccountable reason.
Today’s Superhero Random Encounter
At least we have them outnumbered! 🙂
Dungeon23 – 032 Ruby Base Level 24 Key 8
Level 24 is the Captain’s quarters;
GM: At Key 8 is a luxurious lounge, entertainment and relaxation area, complete with billiard table.