Dungeon looks a bit spidery, too.
DUNGEON
B | B | B | B | O | B | B | B | B |
B | B | B | B | C | B | B | B | B |
B | B | B | B | C | B | B | B | B |
B | B | B | B | C | B | B | B | B |
B | B | B | B | C | B | B | B | B |
B | B | B | B | C | B | B | B | B |
B | C | C | C | C | B | B | B | B |
B | B | C | R1 | B | B | B | B | B |
B | B | wm | R1 | R1 | R1m | R1 | B | B |
B | B | B | R1 | R1 | R1 | R1 | B | B |
B | B | B | R1 | R1 | R1 | R1 | B | B |
B | B | C | B | C | C | C | B | B |
B | C | B | C | B | C | B | C | B |
C | B | C | B | B | C | B | B | C |
Data: 1
{‘shape’: ‘R’, ‘size’: [4, 4], ‘contents’: {‘treasure’: {‘type’: {‘copper’: 0, ‘silver’: 0, ‘electrum’: 0, ‘gold’: 0, ‘platinum’: 0, ‘gems’: 0, ‘jewellery’: 0, ‘magic’: 1}, ‘store’: ‘Chests’, ‘protection’: ‘hide’, ‘hide’: ‘Magic: Invisibility’}}, ‘exits’: 3, ‘exitlocations’: {1: ‘O’, 2: ‘L’, 3: ‘O’}, ‘exitdirections’: {1: ’45AB’, 2: ’45BA’, 3: ‘A’}}
Key: 1
treasure:{‘type’: {‘copper’: 0, ‘silver’: 0, ‘electrum’: 0, ‘gold’: 0, ‘platinum’: 0, ‘gems’: 0, ‘jewellery’: 0, ‘magic’: 1}, ‘store’: ‘Chests’, ‘protection’: ‘hide’, ‘hide’: ‘Magic: Invisibility’}
Wandering Monster: 0
{(-2, 8, -1): {‘level’: 3, ‘type’: ‘Spider-large’, ‘No’: 3, ‘XP’: 0}}
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