https://www.oocities.org/area51/vault/7732/wildcats.txt
Spartan Hadrian F A S E R I P Rm Rm Rm Am Rm Ex Ex 30 30 30 50 30 20 20 Health:140 Karma:70 Resources:Gd Pop:5 Known Powers: Spartan is a cyborg, which is the source of the various abilities he posseses: -Flight: Rm -Body Armor: Gd -Immunity to psychic attacks (CL1000) -Energy Blasts: Am, Spartan can increase damage to Mn by making a successful End. FEAT. If the End. FEAT is failed he suffers 50 damage. -Force Field: Spartan can create force fields/shields of Am strength. -Self-Healing: Spartan is not affected by kill results and can function normally at -1CS when below 0 health although he must make an End FEAT to do so. If sufficient energy is available he can heal up to 30 damage per round but he cannot do anything else. This ability is negated if more than half his body is destroyed. -Immortality: Spartan's memories can be downloaded into new bodies so he is effectively immortal. This power will not work if no new bodies are available. Talents: Leadership, Pilot, Engineering, Electronics Zealot F A S E R I P Am Rm Ex In Gd Rm In 50 30 20 40 10 30 40 Health:140 Karma:80 Resources:Gd Pop:0 Known Powers: Zealot is a former member of the Coda, an ancient society of female warriors/assasins. She was the Majestrix (leader) but turned her back on the merciless ways of the Coda. She is also a member of the Kherubim, a race that crashed on earth many centuries ago. -Latent psychic abilities: As many Kherubim, Zealot has powerful latent psionic abilities that can be accessed in extremely rare and stressfull occasions. If in a losing battle with no means of escape Zealot may make a Red Psyche FEAT. If successfull she gains the following powers for 2-20 rounds after which she will be K.O. for as many rounds: -Psychic Blast: Am -Telekinetics: Am -Telepathy: Am -F, A, S and E are increased by 1CS with appropriate change in Health. -Other powers may surface at Judge's discretion. These powers may also be activated by persons with the psionic talent to unlock these powers. -Coda Training: If fighting alongside other people with coda training her Fighting and Agility are increased by 1CS for every 2 persons present with Coda Training. Her health is not increased. -Swords: Zealot fights with 2 sword of In material strength and Ex edged damage. Her number of attacks are doubled. -Coda Blades: Zealot also has access to a Coda Blade of In material strength which inflicts Rm edged damage. -Knives: throwing knives for Gd edged damage Talents: Martial Arts A, B, D, E, Thrown Weapons, Acrobatics, Sharp Weapons, Weapons Master, Weapon Specialist: Sword, Coda Blade, Stalk&Hide, Bike Grifter Cole Cash F A S E R I P Ex In Ex Rm Ex Rm Ex 20 40 20 30 20 30 20 Health:110 Karma:70 Resources:Gd Pop:5 Known Powers: Grifter is the only male ever that was trained in the Coda ways. he was trained by Zealot. -Latent Psychic abilities: Grifter also has the potential for great psionic powers. He is a Gen-Active character whose abilities have not yet surfaced. As with Zealot they may surface on extremely rare occasions. The same rules apply as with Zealot. -Coda Training: same as Zealot. Equipment: Although skilled in the Coda ways, Grifter has develloped his marksman skills more. -VAD PP30s: Grifter personal handgun, Grifter always carries two but he had access to more. He can shoot with both his hands in a round. He has an additional +1CS with the VAD PP30s and inflicts 20 damage and armor is reduced by 2 ranks. -VAD Hypercannon: A heavier weapon Grifter sometimes carries one, he also gets the +1CS and inflicts 40 damage, armor is reduced by 3 ranks. -Hold-out pistol: Grifter has several concealed guns on his person, they enable 1 additional shooting attack when in close combat for 15 damage. Talents: Martial Arts A, B, E, acrobatics, mechanics, Marksman, Sharp Weapons, Guns, Weapon Specialist: VAD guns. Emp Jacob Marlowe F A S E R I P Ty Gd Gd In Rm Ex Am 6 10 10 40 30 20 50 Health:66 Karma:100 Resources:Rm Pop:5 Known Powers: Lord Emp is one of the Lord Kherubim, a pure blood, 1st generation Kherubim although he only became aware of this recently. His powers still lie dormant but may be accessed by persons with the knowledge how to do so. When activated Emp would have a wide range of energy controling and generating powers at Un rank. Talents: Bussiness, Finance Warblade Rebo Bryce F A S E R I P In Rm Rm In Rm In Rm 40 30 30 40 30 40 30 Health:140 Karma:100 Resources:Gd Pop:5 Known Powers: Warblade is a Cross-Breed between a human and a Kherubim, this gave him the following powers: -Claws: Rm edged damage -Elongation: Warblade can extend his claws up to 1 area and he can also elongate other parts of his body up to 8 feet. -Plasticity: -Body Armor: -3CS damage from blunt attacks, Gd vs. other attacks -Limited shapechange: conceal features with Ex ability. -Rage: Warblades Reason and Intuition drop to Fe (although not his initiative bonusses) and his F and S increase by +2CS. His claw damage is increased to 50. He is also immune to stun and slam results. -Regeneration: Rm, 3 per round Talents: Engineering, Mechanics, Martial Arts C, E, Detective/Espionage, Pilot Void Adrianna Tereshkova F A S E R I P Gd Ex Ty Un Rm Mn Un 10 20 6 100 30 75 100 Health:136 Karma:205 Resources:Ex Pop:5 Known Powers: Adrianna Tereshkova was a russian astronaut aboard a space station that was struck by something from space. The space station crashed to earth and everybody inside was killed except Adrianna, she was merged with something called the Orb which had struck the space station. This merge gave her incredible powers but also gave her great responsibility because she now knows thing that are about to happen. -Energy Control: Mn -Energy Generation/Blasts: Mn -Force Shields: Mn -Telepathy: In -Mental Probe: Am -Body Armor: Rm -Teleportation: Un, up to 10 characters may be transported. -Flight: In -Precognition: Am, although most of the time not controlled. Talents: Space Pilot, Engineering Voodoo Priscilla Kitaen F A S E R I P Gd Ex Pr Ex Gd Gd Am 10 20 4 20 10 10 50 Health:54 Karma:70 Resources:Gd Pop:10 Known Powers: Voodoo is also a cross-breed with the important power of the Sight. She is now being trained by Zealot in Coda fighting style. -the Sight: Voodoo can see persons as they really are with Am ability, this works automatically against Deamonites, the ancient enemies of the Kherubim that require host bodies to exist on the planet. -Depossession: Voodoo can force a Deamonite from a host with Mn ability, against the targets End. This taked 1 full round to complete. She can also break other possesions with In ability. -Telepathy: Ex -Emotion Control: Am, Voodoo can instill calm in other persons most notably Maul. -Animalism: Voodoo can assume animal features such as claws, fangs and enhanced senses with In ability. She will act ferocious as she somehow gains some of the animals instincts. She can increase her Fighting and her Strenght by 2CS in this manner and gain claws and fangs that do up to Rm edged damage. Senses will be at Rm rank. Talents: Dancing, Martial Arts B, E Maul Jeremy Stone F A S E R I P Ty Ty Pr Gd In Gd Gd 6 6 4 10 40 10 10 Health:26 Karma:60 Resources:Ex Pop:5 Known Powers: Maul is a cross-breed who can change into a giant-size superpowered being with the following stats and powers: F A S E R I P Rm Gd Mn Un Rm Ty Gd 30 10 75 100 30 6 10 Health:215 Growth: Maul has Sh-Z growth (this base form already has In growth always in effect.) Maul can substitute his growth rank for strength but for each rank of growth beyond In his reason will drop by 1CS. When he has reached Pr reason he cannot control himself anymore and will attack anyone in the area. Only someone with psionic powers can calm him down again. Body Armor: In Talents: Engineering, Mechanics, Computer, Genetics (all lost when beyond Am growth.) Mr.Majestic Lord Majestros F A S E R I P Mn Ex Un Un Ex Rm Am 75 20 100 100 20 30 50 Health:295 Karma:100 Resources:Gd Pop:0 Known Powers: Majestic is, as his name suggest, a lord Kherubim with the following powers: -Flight: Mn -Body Armor: Am -Energy Blasts: Un -Psi-Screen: Mn -Limited Telepathy: Ex Talents: Martial Arts B Savant F A S E R I P Rm Rm Ex Rm Rm Rm In 30 30 20 30 30 30 40 Health:110 Karma:100 Resources:Ex Pop:0 Known Powers: Zealot's little sister, Savant is also a Kherubim. Extra Strength: Savants strength is considered Rm for damage purposes. Equipment: -Magical Satchel: Savant has a magical bag from whitch she can call forth items that can duplicate every power in the power list at In power rank. She must make a Yellow Psyche FEAT to get the desired items, this takes 1 round. She can have no more than 3 items removed from the bag at the same time. Sometimes the bag holds items of greater power but that would be known by her because she herself would have put the item in and so the items won't count against the 3 item limit. The bag can hold an unlimited amount of other items also. Talents: Occult Lore, Sharp Weapons, Martial Arts A, C, E, tumbling, acrobatics Tao F A S E R I P Ex Ex Rm Rm Am Ex Ex 20 20 30 30 50 20 20 Health:100 Karma:90 Resources:Gd Pop:0 Known Powers: Tao is a genetic construct with the following powers: -Eye Beams: Rm damage -Enhanced attack: If Tao doesn't attack for 1 round he can increase his damage to Mn (eye beams or slugfest) the next round. This attack is also always considered a stun effect. Talents: Engineering, Genetics Condition Red Max Cash F A S E R I P Ex Rm Gd Ex Gd Ex Gd 20 30 10 20 10 20 10 Health:80 Karma:40 Resources:Gd Pop:0 Equipment: Guns: 20 damage, -1 rank armor Talents: Marksmanship, Detective/Espionage, Guns Ladytron Maxine Manchester F A S E R I P Rm Ex Rm Rm Gd Ex Gd 30 20 30 30 10 20 10 Health:110 Karma:40 Resources:Gd Pop:0 Known Powers: Ladytron is a cyborg with the following abilities: -Attached machinegun: In damage at +1CS -Electric Shock: In electrical damage -Body Armor:Ex -Rage: increase F and S by 1 rank but decrease R and P to Pr. Weakness: If het cybernetics are somehow disabled her F, A, S and E drop -3CS and she loses her powers. Talents: Guns, martial arts A, B, E