Classic Marvel Forever Shang-Chi
My Gamer’s Handbook of the Marvel Universe has Shang-Chi’s Endurance as Remarkable, which I would have expected – best Martial Artist in the world being untiring, having low level superhuman Endurance? Sure, how I would have modelled him from experience. Anyway, what does that do in this situation? 130 Health as opposed to 120 means it takes two more hits for the boxers to put him down, so his win rate goes up to 70% from 58% in this basic situation.
Battles: 10000; Sum of rounds: 60026; boxer: 0.42 ± 0.0; martialarts: 0.58 ± 0.0;
Team boxer = winning battles: 4194; perfect battles: 0; close-call battles: 4190;
Team martialarts = winning battles: 5806; perfect battles: 0; close-call battles: 0;
------------------------------------------------- Combatants ------------------------------------------------
Amazing Martial Artist: {team=martialarts; avg Health=17.544 (from 120); damage done (per battle average)= 96.73; hits/slams/stuns/kills/misses (PBA)= 4.04/1.89/0.53/0.0/1.36; rounds (PBA)=5.69;}
Boxer: {team=boxer; avg Health=-8.3076 (from 24); damage done (per battle average)= 8.58; hits/slams/stuns/kills/misses (PBA)= 1.43/0.0/0.0/0.0/1.43; rounds (PBA)=3.02;}
Boxer: {team=boxer; avg Health=-8.2516 (from 24); damage done (per battle average)= 8.47; hits/slams/stuns/kills/misses (PBA)= 1.41/0.0/0.0/0.0/1.44; rounds (PBA)=3.0;}
Boxer: {team=boxer; avg Health=-8.2492 (from 24); damage done (per battle average)= 8.56; hits/slams/stuns/kills/misses (PBA)= 1.43/0.0/0.0/0.0/1.44; rounds (PBA)=3.02;}
Boxer: {team=boxer; avg Health=-8.1712 (from 24); damage done (per battle average)= 8.56; hits/slams/stuns/kills/misses (PBA)= 1.43/0.0/0.0/0.0/1.42; rounds (PBA)=3.0;}
Boxer: {team=boxer; avg Health=-8.208 (from 24); damage done (per battle average)= 8.61; hits/slams/stuns/kills/misses (PBA)= 1.44/0.0/0.0/0.0/1.42; rounds (PBA)=3.01;}
Boxer: {team=boxer; avg Health=-8.266 (from 24); damage done (per battle average)= 8.45; hits/slams/stuns/kills/misses (PBA)= 1.41/0.0/0.0/0.0/1.43; rounds (PBA)=3.0;}
Amazing Martial Artist: {team=martialarts; avg Health=17.544 (from 120); damage done (per battle average)= 96.73; hits/slams/stuns/kills/misses (PBA)= 4.04/1.89/0.53/0.0/1.36; rounds (PBA)=5.69;}
Boxer: {team=boxer; avg Health=-8.3076 (from 24); damage done (per battle average)= 8.58; hits/slams/stuns/kills/misses (PBA)= 1.43/0.0/0.0/0.0/1.43; rounds (PBA)=3.02;}
Boxer: {team=boxer; avg Health=-8.2516 (from 24); damage done (per battle average)= 8.47; hits/slams/stuns/kills/misses (PBA)= 1.41/0.0/0.0/0.0/1.44; rounds (PBA)=3.0;}
Boxer: {team=boxer; avg Health=-8.2492 (from 24); damage done (per battle average)= 8.56; hits/slams/stuns/kills/misses (PBA)= 1.43/0.0/0.0/0.0/1.44; rounds (PBA)=3.02;}
Boxer: {team=boxer; avg Health=-8.1712 (from 24); damage done (per battle average)= 8.56; hits/slams/stuns/kills/misses (PBA)= 1.43/0.0/0.0/0.0/1.42; rounds (PBA)=3.0;}
Boxer: {team=boxer; avg Health=-8.208 (from 24); damage done (per battle average)= 8.61; hits/slams/stuns/kills/misses (PBA)= 1.44/0.0/0.0/0.0/1.42; rounds (PBA)=3.01;}
Boxer: {team=boxer; avg Health=-8.266 (from 24); damage done (per battle average)= 8.45; hits/slams/stuns/kills/misses (PBA)= 1.41/0.0/0.0/0.0/1.43; rounds (PBA)=3.0;}
GHOTMU Shang-Chi
Battles: 10000; Sum of rounds: 64252; martialarts: 0.7 ± 0.0; boxer: 0.3 ± 0.0;
Team martialarts = winning battles: 7029; perfect battles: 0; close-call battles: 0;
Team boxer = winning battles: 2971; perfect battles: 0; close-call battles: 2968;
------------------------------------------------- Combatants ------------------------------------------------
GHOTMU Amazing Martial Artist: {team=martialarts; avg Health=23.3926 (from 130); damage done (per battle average)= 103.38; hits/slams/stuns/kills/misses (PBA)= 4.32/2.02/0.57/0.0/1.46; rounds (PBA)=6.13;}
GHOTMU Amazing Martial Artist: {team=martialarts; avg Health=23.3926 (from 130); damage done (per battle average)= 103.38; hits/slams/stuns/kills/misses (PBA)= 4.32/2.02/0.57/0.0/1.46; rounds (PBA)=6.13;}
Boxer: {team=boxer; avg Health=-10.582 (from 24); damage done (per battle average)= 8.83; hits/slams/stuns/kills/misses (PBA)= 1.47/0.0/0.0/0.0/1.47; rounds (PBA)=3.09;}
Boxer: {team=boxer; avg Health=-10.582 (from 24); damage done (per battle average)= 8.83; hits/slams/stuns/kills/misses (PBA)= 1.47/0.0/0.0/0.0/1.47; rounds (PBA)=3.09;}
Boxer: {team=boxer; avg Health=-10.5484 (from 24); damage done (per battle average)= 8.86; hits/slams/stuns/kills/misses (PBA)= 1.48/0.0/0.0/0.0/1.49; rounds (PBA)=3.11;}
Boxer: {team=boxer; avg Health=-10.1708 (from 24); damage done (per battle average)= 9.07; hits/slams/stuns/kills/misses (PBA)= 1.51/0.0/0.0/0.0/1.49; rounds (PBA)=3.15;}
Boxer: {team=boxer; avg Health=-10.688 (from 24); damage done (per battle average)= 8.82; hits/slams/stuns/kills/misses (PBA)= 1.47/0.0/0.0/0.0/1.48; rounds (PBA)=3.11;}
Boxer: {team=boxer; avg Health=-10.5112 (from 24); damage done (per battle average)= 8.84; hits/slams/stuns/kills/misses (PBA)= 1.47/0.0/0.0/0.0/1.48; rounds (PBA)=3.09;}
Boxer: {team=boxer; avg Health=-10.5484 (from 24); damage done (per battle average)= 8.86; hits/slams/stuns/kills/misses (PBA)= 1.48/0.0/0.0/0.0/1.49; rounds (PBA)=3.11;}
Boxer: {team=boxer; avg Health=-10.2612 (from 24); damage done (per battle average)= 8.88; hits/slams/stuns/kills/misses (PBA)= 1.48/0.0/0.0/0.0/1.49; rounds (PBA)=3.11;}
Boxer: {team=boxer; avg Health=-10.1708 (from 24); damage done (per battle average)= 9.07; hits/slams/stuns/kills/misses (PBA)= 1.51/0.0/0.0/0.0/1.49; rounds (PBA)=3.15;}
Boxer: {team=boxer; avg Health=-10.5112 (from 24); damage done (per battle average)= 8.84; hits/slams/stuns/kills/misses (PBA)= 1.47/0.0/0.0/0.0/1.48; rounds (PBA)=3.09;}
Boxer: {team=boxer; avg Health=-10.688 (from 24); damage done (per battle average)= 8.82; hits/slams/stuns/kills/misses (PBA)= 1.47/0.0/0.0/0.0/1.48; rounds (PBA)=3.11;}
Boxer: {team=boxer; avg Health=-10.2612 (from 24); damage done (per battle average)= 8.88; hits/slams/stuns/kills/misses (PBA)= 1.48/0.0/0.0/0.0/1.49; rounds (PBA)=3.11;}