I am currently rereading the various series. A long time ago I wrote some of them up and may have a couple more recently, but in the interim :-
Tower of the Stargazer Key
A useful overview.
Bunyip and Crocodile Dundee
Things I had forgotten…the Deluxe City Campaign Set has a mini-scenario with a bunyip loose on Coney Island. Crocodile Dundee’s fault, pretty much.
F: FE (2)
A: EX (20)
S: RM (30)
E: EX (20)
R: PR (4)
I: TY (6)
P: EX (20)
H: 72 K:30
Even has stats for the Dundee analogue. Typical except Good AERP.
F: Ty (6)
A: Gd (10
S: Ty (6)
E: Gd (10)
R: Gd (10)
I: Ty (6)
P: Gd (10
H: 32 K: 26
FATERIP – A FASERIP / Fate Core game
A FASERIP / Fate Core mashup.
Guardians of the Galaxy
FASERIP and Traveller versions
Vance Astro
F: EX (20)
A: EX (20)
S: TY (6)
E: GD (10)
R: EX (20)
I: GD (10)
P: GD (10)
H: 46
K: 40
Res: EX (20)
Pop: Ty (5)
Powers
Telekinesis: EX (20)
Body Armour: RM (30) - Limitation: Greater than RM Edged in one attack it ruptures and he ages rapidly.
Talents
Space Vehicles, Physics, Astronomy, Engineering, Chemistry, Martial Arts B, E
Star-Lord
F: EX (20)
A: EX (20)
S: GD (10)
E: RM (30)
R: GD (10)
I: RM (30)
P: EX (20)
H: 80
K: 60
Res: EX (20)
Pop: IN (40)
Powers
Laser Pistols: RM (30)
Helmet: GD (10) Body Armour, Resistance to Poison, Disease, Blinding
Talents
Weapon Specialist (Pistols), Martial Arts A, Martial Arts E, Piloting, Leadership
Contacts
Guardians of the Galaxy
Strength, Dexterity, Endurance, Intelligence, Education and Social Standing.
Traveller
8AD95F
Brawling-3
Gunnery-3
Pilot-3
Pistol-3
Leader-2
Rocket Raccoon
F: IN (40)
A: RM (30)
S: GD (10)
E: RM (30)
R: GD (10)
I: RM (30)
P: GD (10)
H: 110
K: 50
Res: EX (20)
Pop: IN (40)
Powers
Laser Pistol: RM (30)
Flight [Rocket Jets]: EX (20)
Talents
Marksmanship, Martial Arts A, Martial Arts E, Piloting, Acrobatics
Contacts
Halfworld, Hulk
Traveller
8DD97F
Brawling-5
Gunnery-4
Gun Combat-4
Pilot-4
Pistol-3
Leader-2
Groot
The Monster from Planet X
F: EX (20)
A: GD (10)
S: SHY (200)
E: UN (100)
R: AM (50)
I: RM (30)
P: IN (40)
H: 330
K: 120
Res: UN (100)
Pop: 0 (0)
Powers
Body Armour: RM (30) Limitation: Not from insects.
Flight: Space UN (100)
Projectile Missile: Invincible Thorns: EX (20) with EX(20) acciracu (4 in 24 hours)
Growth: Up to Shift Y by absorbing wood. Can be reversed.
Plant Control: Shift X (150)
Talents
Biology, Space Sciences
Traveller
L8JH9F
Biology-6
Navigation-6
Gamora
F: IN (40)
A: AM (50)
S: GD (10)
E: IN (40)
R: GD (10)
I: IN (40)
P: EX (20)
H: 140
K: 70
Res: TY (6)
Pop: -EX (-20)
Powers
Previous superhuman ability raise
Talents
Martial Arts A, B, C, E, Weapon Specialist [Dagger], Acrobatics, Tumbling, Stealth, Space Pilot and Navigation
Contacts
Traveller
9JG9AD
Brawling-7
Blade Combat-7
Dagger-8
Sword-8
Navigation-2
Pilot-2
Streetwise-6
Tactics-2
Drax the Destroyer
F: GD (10)
A: EX (20)
S: IN (40)
E: AM (50)
R: EX (20)
I: TY (6)
P: RM (30)
H: 120
K: 56
Res: FB (2)
Pop: GD (10)
Powers
Immortality
Life Support: Unearthly
Regeneration: Unearthly
Recovery: Unearthly
Invulnerability: Heat, Cold, Electricity, Radiation, Toxins, Disease
Force Blasts: Amazing
Flight: Shift X in atmosphere, Class 1000 in Space.
Obsession: +1CS to Physical and Force Blast when killing Thanos
Talents
Resist Domination
Contacts
Eternals, Avengers, Guardians of the Galaxy
Traveller
GBHA6E
Mantis
F: IN (40)
A: IN (40)
S: GD (10)
E: AM (50)
R: GD (10)
I: IN (40)
P: MN (75)
H: 140
K: 125
Res: GD (10)
Pop: EX (20)
Powers
Life Support: Shift Y
Plant Communication: Monstrous
Empathy: Amazing
Resistances: Incredible - Toxins, Diseases
Flight: Shift X in atmosphere, Class 1000 in Space.
Obsession: +1CS to Physical and Force Blast when killing Thanos
Talents
Martial Arts A, B, D, E
Contacts
Avengers, Silver Surfer, Priests of Pama, Libra, Cotari
Classic Traveller Character Creation
I put a spreadsheet together to put them all in one place, having finally found them all :-
Navy Marine Army Scouts Merchant Other Pirates Belters Sailors Diplomats Doctors Flyers Barbarians Bureaucrats Rogues Nobles Scientists Hunters Politics Finance Arts Academia Admin Athlete MOJSB Cleric Bounty Hunter
Villains & Vigilantes – The Elementals
The Elementals
Fathom
F: GD (20)
A: RM (30)
S: GD (10)
E: RM (30)
R: TY (6)
I: RM (30)
P: GD (10)
H: 90
K: 46
Res: RM (30)
Pop: AM (50)
Powers
Water Control: AM (50)
Swimming: IN (40)
Talents
Socialite
aka Becky Golden, a flighty debutante who fell off a boat and drowned; she received various water-related abilities, as well as bright green skin and webbed fingers. She was also able to convert her body entirely into sentient water and shoot high-pressure streams.
V&V
Identity: Becky Golden Side: Good
Name: Fathom Sex: Female Age: 25 Weight: 130
Experience: 35,001 Level : 8 Training: Endurance
Powers: Inventing: 30%
Water Breathing: Swim at 206"
Water Power: Range 31": PR = 5
Disintegration Ray: Usable on Water Only - Range 12: PR = 2
S: 12 Carrying Capacity: 221 Base HTH Damage: 1d4
E: 18 Healing Rate: 1.5
A: 21 Accuracy Modifier: +4 Damage Modifier: +2
I: 10 Detect Hidden: 14% Detect Danger: 18%
C: 22 Reaction From Good: +2 Reaction From Evil: -2
Basic Hits: 3 Hit Mod (1.2 ) (2.2 ) (2.2 ) (1 ) = 5.808
Hit Points: 17
Power Points: 61
Movement Rates: 51" / 206"
Inventing Points: 8 Cash: Lots!
Origin and Background: aka Becky Golden, a flighty debutante who fell off a boat and drowned; she received various water-related abilities, as well as bright green skin and webbed fingers. She was also able to convert her body entirely into sentient water and shoot high-pressure streams. Dead paranormals creep people out, so Reactions take a 2 penalty.
Legal Status: Has a great lawyer as a friend/retainer
Security Clearance:
Other Information:
Training : Agility*3, Charisma *4
MONOLITH
F: GD (10)
A: TY (6)
S: TY/AM (50)
E: GD (10)
R: RM (30)
I: EX (20)
P: EX (20)
H: 32/76
K: 70
Res: RM (30)
Pop: RM (30)
Powers
Alter Ego:
Growth 2 * height, 8*weight, S: AM (50)
Body Armour: RM (30) - Limitation: is rock, so can be broken.
Talents
Science
Tommy Czuchra, a brilliant if introverted teenaged boy who was crushed to death by a landslide; he received the ability to become an enormous super-strong stone/earth golem. Later, Tommy came to follow Saker's view that the supernatural beings were entitled to be in charge across earth, and he quit the Elementals and absorbed some of Saker's 'black' magic, to become one of his generals. Monolith was then re-embodied in a deceased insurance salesman (Donald Ridgeway), who neither wanted the power, nor ever understood fully how to use it or how to integrate with the other three Elementals.
V&V
Identity: Tommy Czuchra Side: Good
Name: Monolith Sex: Male Age: 15 Weight: 130/1040
Experience: 20,001 Level : 6 Training: Endurance
Powers: Inventing: 69%
Transformation:
Requires one Action
Heightened Strength B*2 + 39
Growth: 2 * Height, 8 * Weight
Invulnerability - 20
S: 10/49 Carrying Capacity: 156 / 61905 Base HTH Damage: 1d4 / 5d10
E: 14 Healing Rate: 0.9
A: 10 Accuracy Modifier: +0 Damage Modifier: +2
I: 23 Detect Hidden: 12% Detect Danger: 16%
C: 15 Reaction From Good: +0 Reaction From Evil: -0
Basic Hits: 3/21 Hit Mod (1/3.6 ) (1.4 ) (1 ) (1.5 ) = 2.1 / 7.56
Hit Points: 6/159
Power Points: 57/96
Movement Rates: 34" / 73"
Inventing Points: 15 Cash: Lots!
Origin and Background: a brilliant if introverted teenaged boy who was crushed to death by a landslide; he received the ability to become an enormous super-strong stone/earth golem.
Legal Status: Has a great lawyer as a friend/retainer
Security Clearance:
Other Information:
Training : Intelligence * 5
---
MORNINGSTAR
Jeanette Crane
F: EX (20)
A: EX (20)
S: GD (10)
E: RM (30)
R: GD (10)
I: EX (20)
P: IN (40)
Res: RM (30)
Pop: IN (40)
H: 80
K: 70
Powers
Flame Control: AM (50)
Immunity to Fire: CL (1000)
Talents
Law Enforcement
Background : A Los Angeles homicide detective who had burned to death while confronting a serial arsonist; she received various fire-related abilities, including pyrokinesis and an immunity to fire.
V&V
Identity: Jeanette Crane Side: Good
Name: Morningstar Sex: Female Age: 30 Weight: 125
Experience: 54,001 Level : 10 Training: Endurance
Powers: Inventing: 42%
Flame Power * 2 - PR 2 - Can defend with one, attack with the other
S: 13 Carrying Capacity: 250 Base HTH Damage: 1d6
E: 18 Healing Rate: 1.5
A: 17 Accuracy Modifier: +6 Damage Modifier: +2
I: 14 Detect Hidden: 12% Detect Danger: 16%
C: 20 Reaction From Good: +1 Reaction From Evil: -1
Basic Hits: 3 Hit Mod (1.2 ) (2.2 ) (1.6 ) (1.1 ) = 4.6464
Hit Points: 14
Power Points: 62
Movement Rates: 48"
Inventing Points: 14 Cash: Lots!
Origin and Background: A Los Angeles homicide detective who had burned to death while confronting a serial arsonist; she received various fire-related abilities, including pyrokinesis and an immunity to fire. Dead paranormals creep people out, so Reactions take a 2 penalty.
Legal Status: Has a great lawyer as a friend/retainer
Security Clearance:
Other Information:
Training : Endurance, Damage * 1, Charisma *2, Accuracy*5
VORTEX
F: RM (30)
A: RM (30)
S: GD (10)
E: GD (10)
R: TY (6)
I: GD (10)
P: EX (20)
H: 80
K: 36
Res: RM (30)
Pop: EX (20)
Powers
Flight: AM (50)
Air Control: IN (40)
Talents
Pilot, Military, Martial Arts A, B, E
Jeff Murphy, a Coast Guard pilot who was asphyxiated in a helicopter crash; he received various air-related abilities, including flight and wind-blasts.
V&V
Identity: Jeff Murphy Side: Good
Name: Vortex Sex: Male Age: 35 Weight: 180
Experience: 77,001 Level : 12 Training: Endurance
Powers: Inventing: 36%
Flight *2 - S*E = 410mph/1848"
Power Blast: Wind - 1d20, PR = 2
S: 15 Carrying Capacity: 430 Base HTH Damage: 1d6
E: 14 Healing Rate: 1.2
A: 20 Accuracy Modifier: +7 Damage Modifier: +5
I: 12 Detect Hidden: 8% Detect Danger: 12%
C: 14 Reaction From Good: -1 Reaction From Evil: +1
Basic Hits: 4 Hit Mod (1.4 ) (1.4 ) (1.9 ) (1.1 ) = 3.724
Hit Points: 15
Power Points: 61
Movement Rates: 49" / 1848"
Inventing Points: 14.4 Cash: Lots!
Origin and Background: A Coast Guard pilot who was asphyxiated in a helicopter crash; he received various air-related abilities, including flight and wind-blasts. Dead paranormals creep people out, so Reactions take a 2 penalty.
Legal Status: Has a great lawyer as a friend/retainer
Security Clearance:
Other Information:
Training : Damage * 2, Agility *4, Accuracy*5
Classic Marvel Forever
The best FASERIP fan site, complete with the books to download.
OSERIP – AD&D and FASERIP
Foxbat
FASERIP Classic Enemies
Foxbat
Fourth wall abusing Champions supervillain
F: EX (20) Health: 90
A: RM (30)
S: EX (20) Karma: 36
E: EX (20)
R: EX (20) Resources: TY (6)
I: GD (10)
P: TY (6) Popularity: -IN (-40)
POWERS:
Ping-pong ball gun
Force Blast : Rm (30)
– Gd (10) blinding attack if hit, save vs Endurance
Energy Beam : Ex (20)
Gas Balls : Gd (10)
– armour has no effect, only breathing protection
Entangle : Ex (20)
Darkforce : Gd (10)
Body Armour : Gd (10)
Gliding : Gd (10)
Leaping : Pr (4)
Radar : Gd (10)
Telescopic Vision : Gd (10)
Parabolic Hearing : Gd (10)
Radio Hearing : Gd (10)
Infrared Vision : Gd (10)
Ultrasonic Hearing : Gd (10)
Limitation: Fire damage is increased two ranks and damage that can Kill one rank
TALENTS:
Acrobatics
Computers
Crime
Electronics
Engineering
Espionage
Marksman
Martial Arts A, B, C, D, E
Trivia: Comics and Superheroes
CONTACTS:
Foswell family