“One more reflection on the Original D&D wilderness encounter charts. Last week we were using some tabulated charts to decide between two possible rules interpretations, and one was clearly much nicer. But that was based on just looking at the average EHD (Equivalent Hit Dice) for each encounter type, which is maybe a little sketchy. Since I’m obsessive about these things, I wrote a simulator program that actually rolls up the individual encounters (varying the number appearing by psuedo-random dice), and I had it spit out a thousand random encounters for each terrain type.”
This all looks like pretty reasonable results to me!
Looking forward to giving this a shot [with hopefully minimal swearing at java]
ARENA – Java Package for Simulating Original D&D Combat
This code package provides routines for simulating combat in a tabletop Fantasy Role-Playing Game (FRPG) similar to Original D&D or closely-related games. Combat is done as per “theater of the mind” without tracking exact spatial locations; targets of attacks are chosen by random method (as per 1E AD&D DMG). In most cases, the intent here is to output aggregate statistics based on many trials of the game between men and monsters. This package provides only command-line, text output; there are no graphics or visualizations, and generally few options for output regarding individual combats.
For a precompiled JAR executable made from this package, and full JavaDoc pages, visit:
In similarfashion to the previous post, however this time the prompts used were rooms 4 to 6
FRESCO OF THE WIZARDLY WORK ROOM, THE ARCH OF MIST, THE FACE OF THE GREAT GREEN DEVIL
This gives us a different room 7.
THE PATH TO THE FURNACE OF DEATH: Directly opposite and below the path to the face of the great green devil, is another corridor just barely wide enough for the passage of a character. The path is shown on the floor at the right of the corridor. The walls are made of the same gray stone as the rest of the area, which also radiates evil if a player steps on them. There is a trapdoor in this corridor leading upwards to the ceiling. In the right direction, there is nothing to detect but the path to the furnace of death. You must step on the trapdoor and step through. If you do so, you will fall to 3. Your character will immediately drop to 3, and the rest of your party will all fall to +3. If the trap is opened, everyone on both sides of the corridor falls to 2.
Again, that is pretty good – and a nice title for an area.