https://www.gmbinder.com/share/-M4yja74bCEhn1PYM0nF
Web page version.
Remarkable, Incredible and Amazing nerdiness
https://www.gmbinder.com/share/-M4yja74bCEhn1PYM0nF
Web page version.
https://github.com/davidsteimle/treasuretypes
Thanks to David Steimle, less typing required!
Where Marcia has done some cluster analysis of 38? different DnD/OSR and adjacent rulesets https://traversefantasy.blogspot.com/2022/12/osr-rules-families.html?sc=1672107121255#c653162380926675610
Here’s a cool use of ChatGPT
https://aeonsnaugauries.blogspot.com/2022/12/ai-assistance-in-campaign-creation.html
Where asking for 6 monsters for a particular campaign started with:-
Sure! Here are six unique monster entries for a campaign called “The Menace of the Flowered Towers,” inspired by the style of the AD&D Monster Manual:
Monster Name: Floral Horror
Armor Class: 2
Movement: 60′ (20′)
Hit Dice: 8+8
No. of Attacks: 2
Damage/Attack: 1-6/1-6
So very good, really!
Matteo Ferla has written a python 5E D&D encounter simulator that I have been meaning to get to for some time. Too many real life models to deal with until now.
https://github.com/matteoferla/DnD-battler
He also has an online version here:- https://dnd.matteoferla.com/
http://squidonius.blogspot.com/
I took the java version from http://cosmicheroes.space/blog/index.php/2021/12/27/wilderness-simulator-stats/
and converted to python – there’s a jupyter notebook here:-
https://deltasdnd.blogspot.com/2021/12/wilderness-simulator-stats.html
https://github.com/danielrcollins1/WildernessEncounterSim
“One more reflection on the Original D&D wilderness encounter charts. Last week we were using some tabulated charts to decide between two possible rules interpretations, and one was clearly much nicer. But that was based on just looking at the average EHD (Equivalent Hit Dice) for each encounter type, which is maybe a little sketchy. Since I’m obsessive about these things, I wrote a simulator program that actually rolls up the individual encounters (varying the number appearing by psuedo-random dice), and I had it spit out a thousand random encounters for each terrain type.”
This all looks like pretty reasonable results to me!
https://github.com/danielrcollins1/Arena
Looking forward to giving this a shot [with hopefully minimal swearing at java]
This code package provides routines for simulating combat in a tabletop Fantasy Role-Playing Game (FRPG) similar to Original D&D or closely-related games. Combat is done as per “theater of the mind” without tracking exact spatial locations; targets of attacks are chosen by random method (as per 1E AD&D DMG). In most cases, the intent here is to output aggregate statistics based on many trials of the game between men and monsters. This package provides only command-line, text output; there are no graphics or visualizations, and generally few options for output regarding individual combats.
For a precompiled JAR executable made from this package, and full JavaDoc pages, visit:
Generated from:
A very cool collection of resources to make maps and add randomly generated content to them :- https://github.com/kensanata/hex-mapping
Also for Traveller.
Possibly holidays could disappear here:…
This and Alex’s other game stuff can be found here:
https://alexschroeder.ch/wiki/RPG
Which can lead you down this enjoyable rabbit hole:
https://cosmicheroes.space/blog/index.php/2019/01/30/old-school-rpg-planet/