AI: The Lost Irulan

He is not a philosopher nor a scholar, nor a poet. He is not a warrior nor a lover, nor a man of science. He is a poet of the earth, of the stars, of the cosmos, of the universe, the lord of all the world. He is justness without and justice within.

—’Muad’Dib: The God King of Arrakis’ by the Princess Irulan

Wilderness Simulator Stats – Python

I took the java version from https://cosmicheroes.space/blog/index.php/2021/12/27/wilderness-simulator-stats/

and converted to python – there’s a jupyter notebook here:-

WildernessEncounterSim – Jupyter Notebook

Wilderness Simulator Stats

https://deltasdnd.blogspot.com/2021/12/wilderness-simulator-stats.html

https://github.com/danielrcollins1/WildernessEncounterSim

https://blogger.googleusercontent.com/img/a/AVvXsEiZNO5GyTtLj1jEZzeQGwR4zXi5a99JUClzZsiJl8h85vSN3nGdwVblRTkf1aQ8ImJa7KuNHWKlxgkbZHCZNTaSMQGMP9cX_EKjI3VnO9VdZ6xvG0Aea_pL3xgmpwhzplVokkKMXfikOeuogXu8F-9VSghSC0ctQBt0NRY7jruSeRWpb_M5Ul1ZRwGKQA=w200-h111

Wilderness Encounters: Clear (log chart)
Wilderness simulator distribution

“One more reflection on the Original D&D wilderness encounter charts. Last week we were using some tabulated charts to decide between two possible rules interpretations, and one was clearly much nicer. But that was based on just looking at the average EHD (Equivalent Hit Dice) for each encounter type, which is maybe a little sketchy. Since I’m obsessive about these things, I wrote a simulator program that actually rolls up the individual encounters (varying the number appearing by psuedo-random dice), and I had it spit out a thousand random encounters for each terrain type.”

This all looks like pretty reasonable results to me!

Arena

https://github.com/danielrcollins1/Arena

Looking forward to giving this a shot [with hopefully minimal swearing at java]

ARENA – Java Package for Simulating Original D&D Combat

This code package provides routines for simulating combat in a tabletop Fantasy Role-Playing Game (FRPG) similar to Original D&D or closely-related games. Combat is done as per “theater of the mind” without tracking exact spatial locations; targets of attacks are chosen by random method (as per 1E AD&D DMG). In most cases, the intent here is to output aggregate statistics based on many trials of the game between men and monsters. This package provides only command-line, text output; there are no graphics or visualizations, and generally few options for output regarding individual combats.

For a precompiled JAR executable made from this package, and full JavaDoc pages, visit:

Hex Mapping

A very cool collection of resources to make maps and add randomly generated content to them :- https://github.com/kensanata/hex-mapping

Also for Traveller.

Possibly holidays could disappear here:…

This and Alex’s other game stuff can be found here:

https://alexschroeder.ch/wiki/RPG

Which can lead you down this enjoyable rabbit hole:

https://cosmicheroes.space/blog/index.php/2019/01/30/old-school-rpg-planet/

AI: The Lost Irulan

It was by such a fate as this that Muad’Dib met his own destiny. There was no opportunity to prevent this, no chance to save himself. The fall of a statue is an apt metaphor for the fall of a human spirit in his case. When we look at it, do we see a great mountain? Or perhaps a vast and chaotic chasm? Or a small, but solid, mass of stone?

—from ‘Songs of Muad’Dib’ by the Princess Irulan

AI: The Lost Irulan

He is an emperor like none who ever held power, a wise man to whom others are but a servant, a king of truth and a leader of power. He is not a warrior, but a wizard.

—’Muad’Dib: The God King of Arrakis’ by the Princess Irulan

%d bloggers like this: