Burn Notice

FATE: Burn Notice

Draft 1.0 August 21, 2013 – Blue Tyson

http://en.wikipedia.org/wiki/Burn_Notice
IMDB

A top level CIA field agent is burned and left to survive in Miami in the middle of a set of complicated layers of plots and schemes and black operations. He starts to uncover what and who is going on while working as a private investigator/troubleshooter to get enough cash for yoghurt, car repairs and beer. Things progress to getting him back in and his friends in and out of a lot of explosive trouble.

Michael Westen

I used to be a spy, until I got Burned
Trigger-happy Ex-Girlfriend
Friend who used to inform on me to the FBI
Family, if you’re desperate
I burned a spy I met along the way
If I worked with them, they probably want to get me killed

+4 Deceive
+3 Crafts, Notice
+2 Burglary, Drive, Fight, Lore, Provoke, Will
+1 Athletics, Contacts, Physique, Rapport, Shoot, Stealth

Stunts

+2 to come up with out This Is the Only Way It Can Work, quickly
+2 boost usable in investigation planning if there is single serve yoghurt available
+2 to making deals with bad guys to get friends out of trouble or coffins
+2 to making spy tools out of stuff lying around the house as long as it can be narrated in second person

F: Excellent +2
A: Excellent +2
S: Typical +0
E: Good +1
R: Excellent +2
I: Remarkable +3
P: Excellent +2
Po: Good +1
Re: Excellent +2

Fiona Glennane

Explosive Irish exile
Burned spy boyfriend co-dependency
I’ve got Michael’s back

+4 Crafts
+3 Drive, Shoot
+2 Contacts, Lore, Notice, Will
+1 Athletics, Burglary, Deceive, Fight, Provoke, Stealth

Stunts

+2 to coming up with Improvised Explosive Devices immediately
+2 to sourcing military explosives

F: Good +1
A: Excellent +2
S: Typical +0
E: Excellent +2
R: Good +1
I: Excellent +2
P: Remarkable +2
Po: Poor -1
Re: Excellent +2

Sam Axe

Ex-Navy Seal Ex-FBI informant
Mohito and beer lover
Spies: Just A Bunch of Bitchy Little Girls
Hi, I’m Chuck Finley
I feel naked without a Hawaiian Shirt

+4 Shoot
+3 Fight, Will
+2 Contacts, Investigate, Physique, Shoot
+1 Deceive, Notice, Provoke, Rapport, Stealth

Stunts

+2 to get background info on adversaries from FBI contacts
+2 boost usable in investigation planning if there is enough beer

F: Remarkable +3
A: Good +1
S: Good +1
E: Remarkable +3
R: Typical +0
I: Excellent +2
P: Remarkable +3
Po: Poor -1
Re: Typical +0

Jesse Porter

Burned counterintelligence expert
Fancies Michael’s ex-girlfriend
I know a guy
Is that the best you can do?
Not the car!

+4 Contacts
+3 Deceive, Notice
+2 Investigate, Lore, Rapport, Physique, Provoke
+1 Burglary, Drive, Fight, Shoot, Stealth, Will

F: Excellent +2
A: Good +1
S: Good +1
E: Excellent +2
R: Good +1
I: Excellent +2
P: Good +1
Po: Typical +0
Re: Good +1

Madeline Westen

Mother, grandmother and volunteer secret agent
I have to look after my grandson
Michael, they need your help!
I need a cigarette
Next time, I’ll shoot you

+3 Empathy
+2 Rapport, Provoke
+1 Deceive, Drive, Notice

F: Poor -1
A: Poor -1
S: Poor -1
E: Good +1
R: Typical +0
I: Excellent +2
P: Excellent +2
Po: Typical +0
Re: Typical +0

Named non-bad guy NPCs

Harris and Lane

FBI agent watchdogs and occasional allies.

Barry Burkowski

Metrosexual money launderer.

Sugar

The ex-next door drug dealer.

Nate Westen

Dead wastrel brother.

Veronica

Sam’s sugar mummy.

ADVENTURES

Get the characters arm-twisted into solving a longer spy thriller for shadowy operatives and Management. During this longer milestone, troubleshoot some smaller, local problem like assisting victim of a fraud ring, drug dealer, criminal corporation, etc. Bad guy High Concepts are given to you onscreen during episodes if you want to borrow some of those. Make the players pressed for time trying to work on two or three plots at once.

Athletics
Burglary
Contacts
Crafts
Deceive
Drive
Empathy
Fight
Investigate
Lore
Notice
Physique
Provoke
Rapport
Resources
Shoot
Stealth
Will

Strange Stars – Stella Starlight

FASERIP Strange Stars

Stella Starlight

Biologic starship captain

F: GD (10) Health: 50
A: GD (10)
S: GD (10) Karma: 50
E: EX (20)
R: GD (10) Resources: Rm (30)
I: EX (20)
P: EX (20) Popularity: Ty (6)

POWERS:

Slug Pistol : Gd (10)
– Has configurable smart ammo
Bracer Computer : +1 CS on Reason recall FEATs
Starship Motherless Child (Freighter):
– Control Rm(30) Speed Class 5000 (5000) Body Rm(30) Protection Rm(30)

TALENTS:

Leadership
Pilot
Guns

CONTACTS:

Circus Pilot Sorority

Click to access 142933-sample.pdf

http://www.gratisgames.webspace.virginmedia.com/faserip.html
http://www.classicmarvelforever.com/cms/
http://www.drivethrurpg.com/product/50837/Four-Color-System-Core-Rules?filters=0_0_31808_0_0
http://www.drivethrurpg.com/product/142933/Strange-Stars

Strange Stars – Siana Elizon


FASERIP Strange Stars #FASERIP #strangestars

Siana Elizon

Biologic Instrumentality Special Operative

F: GD (10) Health: 36
A: GD (10)
S: TY (6) Karma: 60
E: GD (10)
R: EX (20) Resources: RM (30)
I: EX (20)
P: EX (20) Popularity: EX (20)

POWERS:

Concealable Laser Pistol : Gd (10)

TALENTS:

Diplomacy
Espionage
Guns
Law
Martial Arts D

CONTACTS:

Instrumentality Government
League Diplomats

Click to access 142933-sample.pdf

http://www.gratisgames.webspace.virginmedia.com/faserip.html
http://www.classicmarvelforever.com/cms/
http://www.drivethrurpg.com/product/50837/Four-Color-System-Core-Rules?filters=0_0_31808_0_0
http://www.drivethrurpg.com/product/142933/Strange-Stars
http://4.bp.blogspot.com/-xnQHNQQ3IJE/VB9s0HZftII/AAAAAAAAY5I/b5ruXUq6iu8/s1600/strange%2Bstars_instrumentality%2Bsample.jpg
4.bp.blogspot.com/-xnQHNQQ3IJE/VB9s0HZftII/AAAAAAAAY5I/b5ruXU

Traveller Character Professions Explanation and Notes

http://flynnwd.blogspot.com.au/2012/01/missing-traveller-ogc-career-paths.html

The core career paths from Classic Traveller:
Army
Navy
Marines
Merchant
Scout
Other

The career paths added to Classic Traveller via the Citizens of the Imperium supplement:
Barbarian
Belter
Bureaucrat
Diplomat
Doctor
Flyer
Hunter
Noble
Pirate
Rogue
Sailor
Scientist

The core career paths from MegaTraveller:
Army
Barbarian
Belter
Bureaucrat
Diplomat
Doctor
Flyer
Hunter
Law Enforcer
Marine
Merchant
Navy
Noble
Pirate
Rogue
Sailor
Scientist
Scout

The core career paths from Traveller T20:
Academic
Army
Barbarian
Belter
Marines
Mercenary
Merchant
Navy
Noble
Professional
Rogue
Scout
Traveller

There are only 9 base classes – Academic, Barbarian, Belter, Mercenary, Merchant, Noble, Professional, Rogue, and Traveller. Then there’s 4 “service classes,” Army, Navy, Marines, and Scouts. And there’s three unexciting prestige classes, TAS Field Reporter, Big Game Hunter, and Ace Pilot.

TAS Field Reporter
Big Game Hunter
Ace Pilot

http://www.rpg.net/reviews/archive/10/10077.phtml

The core career paths from Mongoose Traveller:
Agent
Army
Citizen
Drifter
Entertainer
Marine
Merchant
Navy
Nobility
Rogue
Scholar
Scout

Given the commonalities, I am inclined to start with the following core career path list:
Academic (Doctor, Scholar, Scientist)
Central Security Service (Agent, Law Enforcer)
Colonist (Barbarian, Citizen, Hunter, Professional)
Merchant House (Merchants)
Public Service (Bureaucrat, Diplomat, Noble)
Republic Rangers (Scouts)
Stellar Navy (Navy, Marines)
System Defense (Army, Flyers, Sailors)
Traveller (Belter, Drifter, Rogue)

https://web.archive.org/web/20090206015503/http://web.tampabay.rr.com/gsvenson/mtcg.html

Notes on non-Standard Human Careers:

Attorney:
Civilian career adapted from TNE. The requirement is that you
have graduated from Law School.

Technical Priesthood:
Government career adapted from TNE. The requirement is for the
homeworld to have TL of Pre-Industrial.

Entertainer:
Civilian career adapted from TNE. No special requirements.

Farmer:
Civilian career adapted from TNE. No special requirements.

Wealthy Traveller:
Civilian career adapted from TNE. The requirement is that the Soc
must be at least 9.

Journalist:
Civilian career adapted from TNE. The requirement is for the
homeworld to have TL of at least Industrial.

IRIS:
Base on article in Challenge #34. Requirements are that the
character be Imperial with Soc between 5 and A. Also, Str & End must
be at least 5 and Dex must be at least 7, Int & Edu must be at least A
or Str, End, Int & Edu must be at least 8 and Dex must be at least 9.

Spica books

so spica character book 1 has these :-
Adventurer:
Bounty Hunter:
Clergy:
Colonist:
Corporate Citizen:
Militant Religious:
Space Patrol:
Worker:

Tom Tyson
3 Nov 2013

Career Book 2

Athlete:
Chancer:
Cosmonaut:
Enforcer:
Insurgent:
Media Practitioner:
Mystic Warrior:
Politician:
Port Authority:
Prisoner:
Puppeteer:
Secret Police:
Slave:

Tom Tyson
3 Nov 2013

Career Book 3

Assistant
Broker
Field Researcher
Free Trader
Inheritor
Journalist
Mariner
Merchant Marine
Physician
Psionic Guild
Renaissancer
Scientist
Wastelander

Different Worlds 15
Also, I use Paul Montgomery Crabaugh’s “More Citizens” article from Different Worlds #15 (he adds cavalry, artillery, technicians, engineers, reporters, and citizens).

I’ve used point buy for years — using Jeff Swycaffer’s “Plotting a Course for Choosy Players” article from Dragon #51
And for MegaTraveller I created my own point-buy based on Jeff’s article, http://dmckinne.winterwar.org/pdfs/MTPointBasedCharGen.pdf .

Pegasus magazine did advanced careers for Flyers and Sailors, Different Worlds converted some of the mercenary service branches back down to Basic careers, a White Dwarf article expanded the criminal careers, FASA had the MoJ career…

In some cases.
FASA’s additions were in the short runs of High Passage and Far Traveller. I think the MoJ were in HP#1.
Pegasus was Judges Guild’s magazine, also a short run, and now all on RPGNow (search for the bundle). They did flyers and sailors as advanced.
Adventure Gaming was yet another short run magazine from the early 80s. It had an article on “Rebels, Insurgents, and Partisans”.
Dragon Magazine did IBIS in March 1980. Another horribly overpowered career.
White Dwarf tended to visit Traveller every other month in those first 60 to 70 issues. An article on Criminals and another in the ISS were among them.
Different Worlds did Cavalry. Artillery. Technician, Engineer, and Civilian as Basic Careers in the October 1981 issue.
JTAS had the Port Authority and a Scientist.

in products other than magazines
Paranoia Press’ “Scouts and Assassins” had, you guessed it, an Assassin career. They also did a very Soviet-inspired Zhodani spy service in “SORAG”.

Ok, the JTAS index file I achieved from somewhere has a Skyport Authority by John M. Ford 19 – 37 so that looks like that one.

and Scientists…(29-28?)!?

Different Worlds #15
Magazine of Adventure Role-Playing Games
October 1981
Cover price: $2.50
Cover: Rick Becker
“More Citizens: Six New Classes for Traveller” by Paul Montgomery Crabaugh

http://www.diffworlds.com/dw_13-24.htm
High Passage, Issue 1
©1981 FASA, 56pp.
Periodical

Justice Special Branch, by Craig Johnson………………..32

http://www.travellerbibliography.org/fasa/hp1.html

http://heldenhaufen.de/Tx/WorldCreation/RandomWorld
http://heldenhaufen.de/Tx/Animals/RandomAnimal

1
Adventure Gaming #6
Generic 0
Manzakk Publishing
1981

Contents

Magazine Contents
[ Add Existing Content | Add New Content ]

P.
Title
Type
System
Author
Rating
‡

32
RIP’s In The Traveller Universe
Stats
Traveller 1
R. D. Stuart

http://index.rpg.net/display-entry.phtml?mainid=6171 

1

The Dragon #35
Generic 1
TSR
1980

9
IBIS: Profit and Peril
Other Rules
Traveller 1
Kenneth Burke

http://index.rpg.net/display-entry.phtml?mainid=9924 

White Dwarf No. 19
©1980 Games Workshop
Periodical
Price: $2.50

TRAVELLER ARTICLES

Criminals: Traveller Bad Guys, by Trevor Graver …………. 8
http://www.travellerbibliography.org/whitedwarf/19.html

White Dwarf No. 27
©1981 Games Workshop
Periodical
Price: $3.00

TRAVELLER ARTICLES

The Imperial Secret Service, by Robert McMahon …………. 17
http://www.travellerbibliography.org/whitedwarf/27.html

Bunyip and Crocodile Dundee

Things I had forgotten…the Deluxe City Campaign Set has a mini-scenario with a bunyip loose on Coney Island. Crocodile Dundee’s fault, pretty much.

F: FE (2)
A: EX (20)
S: RM (30)
E: EX (20)
R: PR (4)
I: TY (6)
P: EX (20)

H: 72 K:30

Even has stats for the Dundee analogue. Typical except Good AERP.
F: Ty (6)
A: Gd (10
S: Ty (6)
E: Gd (10)
R: Gd (10)
I: Ty (6)
P: Gd (10

H: 32 K: 26

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