A retroclone of TSR’s Marvel Super Heroes (FASERIP) with some minor changes…an article for another day.
Omnis Mundi – Tasmania
FATE : Omnus Mundi – Tasmania
Draft 1.0 – October 3, 2013 – Blue Tyson
TASMANIA
A shining beacon of technological might and communications superiority. All alone in a prehistoric megafauna wonderland.
How did this isolated Australian state remain so advanced?
The legends say it was through the efforts and leadership of one man:
KnightMark.
The stories conflict. A run of the mill citizen taking advantage of an opportunity. A crazed drunken madmen adherent of an ancient code of athletic competition. A teacher. A renegade Sword Saint. A racing driver.
Whatever the background, the reality is this: a grizzled cyborg, more machine than man. A tattooed brown half-face with one jewelled optic piece in place of an eye. Some believe he was alive in the Time Before and wants to keep Tasmania as close to a Golden Land as he can.
While not official policy, the disappearance or death of those pushing religious propaganda or authoritarian lines are extremely unlikely to be noticed, let alone investigated. The Sword Saint mortality rate is higher here than anywhere else in the world, it is said.
KnightMark
Tasmanian Technological Leader
Likes beer too much, walking not enough
I Have the Best Internet In the World
Mysterious Origin
Possibly Insane
+6 Crafts
+5 Lore, Rapport, Resources
+4 Drive, Contacts,Notice, Deceive
+3 Empathy, Investigate, Shoot, Will, Provoke
+2 Fight, Physique, Stealth
+1 Athletics, Burglary
Refresh 6
Stunts
Cyborg Body gives +2 to protection from physical attack.
Walking ISP gives +2 to technological communication attempts in his zone.
Leadership gives +2 to influencing Tasmanians to his viewpoint.
NetSense allows viewing of the electromagnetic specturm and dataflows.
Extra
Thylacine Guard Trio
KnightMark is generally accompanied by his protectors and friends, three megafauna extremely intelligent Tasmanian Tigers. While he may not be an overwhelming physical specimen, Buddi, Ruffy and Syril most definitely are. Buddi is an all rounder, Ruffy is a strong, hulking brute and Syril lean and very fast. Massive Trouble, Damage and Speed, if you like.
Approaches
+5 Careful
+4 Flashy
+4 Clever
+3 Quick
+2 Forceful
+2 Sneaky
Northern Tasmania
The area around Burnie is evolving into an almost-Metropolis. In fact, a nascent spaceport exists just outside Devonport, guarded by a force of giant DiprotoMecha. The town of what in ancient history was Elliott is now a giant server farm.
Cradle Mountain is generally off limits, home to the Yowie. This species of hairy giant mountain man takes a dim view of tourists. Except perhaps with tomato sauce added. And Lake St Clair most definitely has monsters within.
Southern Tasmania
The ruins of Hobart are home to several tribes of Wallaby Men and other intelligent marsupial species. Further out from there the bush becomes more and more prehistoric.
One notable predator may be found in the Tasmanian bush. The fearsome drop bear. While generally happily omnivorous, surviving on the local eucalpyts and smaller wildlife, the presence of foreigners inspires a lethal bloodlust. The Wallaby Men don’t bad an eyelid, as these giant furry bundles of Death From Above only attack anything that doesn’t have a significant portion of Australian DNA. In fact, the local tribes and the not unintelligent beasts often warned of in guidebooks as Drop Bears may even have a mutually beneficial working arrangement. Massive Athletics and Damage from claws. Great climbing ability and +2 on attacking and surprising those without sufficient Australian DNA.
Find any ancient palaeontogical tome about the Great Southern Land. Assume it was extremely correct if you value your life exploring the Tasmanian wilderness.
Strange Stars – Tuklo
FASERIP Strange Stars #FASERIP #strangestars
Tuklo
Biologic Hwuru Thug
F: GD/TY (10/6) Health: 60/38
A: GD/TY (10/6)
S: RM/EX (30/20) Karma: 14/22
E: GD/TY (10/6)
R: PR/TY (4/6) Resources: TY (6)
I: TY/GD (6/10)
P: PR/TY (4/6) Popularity: EX (20)
POWERS:
Claws : Ex (20)
Cheap Automatic Pistol: Typical (6)
Limitation: Addicted to intoxicant Chaoofsh via breathing mask. FASE abilities are lowered one rank without it, but RIP abilities are raised one rank.
TALENTS:
Crime
Martial Arts A, B, C
CONTACTS:
Katapaxu
Vokun business
Circus trade missionss
Ibglibdishpan subordinates
Click to access 142933-sample.pdf
http://www.gratisgames.webspace.virginmedia.com/faserip.html
http://www.classicmarvelforever.com/cms/
http://www.drivethrurpg.com/product/50837/Four-Color-System-Core-Rules?filters=0_0_31808_0_0
http://www.drivethrurpg.com/product/142933/Strange-Stars
http://4.bp.blogspot.com/-pa8gwdUbubs/VDVuB2S33oI/AAAAAAAAZJ4/KZVszTRjj-0/w552-h687-no/14%2B-%2B1
Edison Rex
FATE: Monkeybrain - Edison Rex
Valiant is an alien Superman level hero plot to subjugate the world. When Edison Rex proves it, he convinces Valiant to kill himself. This leaves the supervillain Lex Luthoresque strongman as the only person that can defend the world from an alien threat. Or giant monster threat. Or supervillain threat. Or what if Tom Strong was a Lex Luthor without a Superman, so he has to be Doc Savage? An elegy for past superhero universes subsumed by corporate monsters. A homage to favorites, a commentary on styles of story and more. Plus fun, four-colour superheroics.
Draft 1.0 April 25, 2013 - Blue Tyson
SETTING
A multiple level story, fun for kids, commercial commentary, style commentary and homage to favorite characters like Tom Strong is for Chris Roberson. So we get an evil reformed Tom Strong, a megalomaniac Tesla Strong, a Howard the Duck Tom Strong and Nazi Tom Strong to go along with giant monsters and multiple universe. Basically, the sort of craziness comics are great at in fast-paced fashion. A universe open to possibilities.
ISSUES
The Evil Aliens Are Coming.
I have to not be a supervillain.
Giant Godzilla type monsters abound
No, M'Alizz we won't conquer the world. Even if it is easier.
The other universal versions of me are nazis. Or dinosaurs. Or fascists. Or all three and megalomaniacs, even if they are ducks.
THE PLAYERS
Valiant
Alien Paragon Who Killed Himself
Programmed Alien Sleeper Death Machine
F: Unearthly +7 [Super Fighting +2]
A: Unearthly +7 [Super Agility +2]
S: Unearthly +7 [Super Strength +5]
E: Unearthly +7 [Super Endurance +4]
R: Typical +0
I: Typical +0
P: Typical +0
Resources Incredible (+4)
Popularity Unearthly (+7)
Other Skills
Unearthly (+7) Super Sense: Magnetic Resonance Vision, Body Armor: Physical, Super Movement: Flight, Headquarters [Automated and Robot Defenses]
Edison Rex
World's Smartest Man
If no else will save the world, suppose i have to
Grumpy When Underappreciated
F: Good +1
A: Good +1
S: Excellent +2
E: Excellent +2
R: Amazing +5 [Super Reason +2]
I: Excellent +2
P: Excellent +2
Resources Amazing (+5)
Popularity -Remarkable (-3) [and slowly improving]
Other Skills
Unearthly (+7) Headquarters [Valiant's]
Monstrous (+6) Super Inventing, Science
Amazing (+5) Headquarters
Incredible (+4) Absorption Harness [Power Armour S +2, E +2, Body Armour +4, Blaster +4, Super Movement: Flight +2], Portable Emitter: Blaster +4, Headquarters [Corporate]
Remarkable (+3) Shield
Excellent (+2) Guns, Leadership
M'Alizz
Alien Warrior Queen
Consummate Warrior
Head of Edison Security
F: Incredible +4
A: Excellent +2
S: Incredible +4
E: Incredible +4
R: Typical +0
I: Good +1
P: Good +1
Resources Excellent (+2)
Popularity -Excellent (-2)
Other Skills
Amazing (+5) Hammer, Sword
Excellent (+2) Body Armour
Nuclear Norseman
Sven Hoek, Glowing green big dumb guy in a helmet
Likes Pizza. A lot.
F: Remarkable +3
A: Good +1
S: Incredible +4
E: Incredible +4
R: Poor -1
I: Typical +0
P: Typical +0
Resources Typical (+0)
Popularity -Remarkable (-3)
Other Skills
Good (+1) Super Growth: +1 to Physical Skills S, E and +1 to Hit and +1 Body Armour, Radiation
Cerebella
Isabella "Bella" Hegenberger
Cyborg Brainiac In a Jar
Head of Edison Research and Development
F: Typical +0
A: Good +1
S: Remarkable +3 [Super Strength +1]
E: Remarkable +3
R: Incredible +4 [Super Reason +1]
I: Good +1
P: Good +1
Resources Incredible (+4)
Popularity -Incredible (-4)
Other Skills
Amazing (+5) Cybernetics, Physics
Remarkalbe (+3) Flying Saucer
Defiant
Bizarro Genetic Golem created from Valiant
Dumb As a Rock
F: Unearthly +7 [Super Fighting +2]
A: Unearthly +7 [Super Agility +2]
S: Unearthly +7 [Super Strength +5]
E: Unearthly +7 [Super Endurance +4]
R: Feeble -2
I: Feeble -2
P: Feeble -2
Resources Feeble (-2)
Popularity -Good (-1)
Other Skills
Unearthly (+7) Body Armor: Physical, Super Movement: Flight
H.O.R.N.E.T.
Hierarchical Organization for the Recovery of New and Exotic Technologies
Typical Hornet Attack Minion
F: Typical +0
A: Good +1
S: Typical +0
E: Typical +0
R: Typical +0
I: Typical +0
P: Typical +0
Resources Typical (+0)
Popularity Typical (+0)
Other Skills
Excellent (+2) Flight
Good (+1) Blaster Rifle
Or Good (+1) Mooks
L.A.R.V.A.
HORNET Genetic Experiment: Lifeform Altered With Recombinant Vector - Alpha
Large immobile worm woman
Head of Edison Aid Operations and Logistics
Sensitive About Looks
Likes Rainbows and Unicorns
F: Remarkable +3
A: Feeble -2
S: Remarkable +3
E: Remarkable +3
R: Remarkable +3
I: Good +1
P: Typical +0
Resources Remarkable (+3)
Popularity Remarkable (+3)
Other Skills
Incredible (+4) Administration
Good (+1) Tentacled Track Vehicle
EDISON AID COPORATION
Research and Development Staff
Always Wear Brain In Jar Opaque Helmets Like the Boss
F: Typical +0
A: Typical +0
S: Typical +0
E: Typical +0
R: Good +1
I: Poor -1
P: Good +1
Resources Excellent (+2)
Popularity Typical (+0)
Other Skills
Good (+1) Science
Or Good (+1) Mooks for intelligence tasks, Typical (+0) Physical
Security Staff
Pointy Helmeted Paramilitaries
F: Good +1
A: Typical +0
S: Good +1
E: Good +1
R: Poor -1
I: Typical +0
P: Typical +0
Resources Excellent (+2)
Popularity Typical (+0)
Other Skills
Good (+1) Science
Or Good (+1) Mooks for physical tasks, Poor (-1) Intellectual
Operations Staff
Communications Eyesonly Headset wearing agents
F: Typical +0
A: Good +1
S: Typical +0
E: Typical +0
R: Good +1
I: Typical +0
P: Good +1
Resources Excellent (+2)
Popularity Typical (+0)
Other Skills
Excellent (+2) Administration
Good (+1) Mooks for managing and responding, Typical (+0) otherwise
Gastrotus
One eyed green blobby monster on a rampage
F: Typical +0
A: Typical +0
S: Incredible +4
E: Incredible +4
R: Feeble -1
I: Feeble -1
P: Feeble -1
Resources Feeble [-2]
Popularity -Excellent [-2]
Other Skills
Remarkable (+3) Body Armour
Excellent (+2) Growth
Mutortoise
Giant red warty turtle monster
F: Typical +0
A: Typical +0
S: Incredible +4
E: Incredible +4
R: Feeble -1
I: Feeble -1
P: Feeble -1
Resources Feeble [-2]
Popularity -Excellent [-2]
Other Skills
Remarkable (+3) Body Armour
Excellent (+2) Growth
Cameos
Eldritch Quixote, Space Block, Mega Mummy, Dark Graviton
HALL OF HEROES
In Valiant’s old headquarters
Max Milestone
Maverick
Gold Key
Ms Mirage
The Eclipse
Gladiator Gladstone
GREAT APES UNIVERSE
Funny animals
Platypus Rex - Edison Rex Amalgam and still Villain
Valiant Owl - Platypus Rex super archenemy
Dr Amalgman - Super stretching
Professor Timely - Super Speedster
Mr Dynamite - Flying Energy Blaster monkey
Bongo - Giant Pet
[all super apes and apparently disintegrated by Platypus Rex]
BETWEEN UNIVERSES
Regina Tesla
Gender switched Edison Rex Analogue
Exoform Mistress Observing what is going on in multiple realities
Founder of Teslatopia
Valiant Woman
Gender switched Valiant analogue opponent of Regina Tesla
Konig Von Braun
Nazi Supreme
F: Excellent +2
A: Excellent +2
S: Excellent +2
E: Excellent +2
R: Excellent +2
I: Excellent +2
P: Excellent +2
Resources Amazing (+5)
Popularity Amazing (+5)
Other Skills
Amazing (+5) Leadership, Headquarters
Remarkable (+3) Wea;ons
Streitbar
Valiant Supreme Analogue
Nazi Superman
F: Unearthly +7 [Super Fighting +2]
A: Unearthly +7 [Super Agility +2]
S: Unearthly +7 [Super Strength +5]
E: Unearthly +7 [Super Endurance +4]
R: Typical +0
I: Typical +0
P: Typical +0
Resources Incredible (+4)
Popularity -Amazing (-5)
Other Skills
Unearthly (+7) Super Sense: Magnetic Resonance Vision, Body Armor: Physical, Super Movement: Flight, Headquarters [Automated and Robot Defenses]
DARK BLIGHT ATTACKED WORLDS ANALOGUES
Edison Raptor, Edison Earp, Edison Magus
ADVENTURING
Fight giant monsters. Save the world from alien invasions. All the classics.
You need to increase your popularity to the positive so people will trust you. By doing all the above, publicly. He hasn’t yet thought to hire a PR genius. Another possible player character, for sure.
Plus deal with interdepartmental office politics as the various rather strong willed underlings run their departments and perhaps want more.
Or fight off analogues of yourself from another universe.
Or fight off the Dark Blight. Who might be a Sun Eater type monster that can destroy worlds.
Prosecute slander with lawyers if you must.
Take this cast and have as many four colour tongue-in-cheek adventures you like, on Earth or in space. Or versus mole men or evil shark lords. You get the idea.
THE LADDER
Being a big Marvel Super Heroes fan from way back, this is how I like to think:
Value Adjective
+13 Cosmic 5 (Class 5000)
+12 Cosmic 3 (Class 3000)
+11 Cosmic 1 (Class 1000)
+10 Legendary Z (Shift Z)
+9 Legendary Y (Shift Y)
+8 Legendary X (Shift X)
+7 Unearthly (Epic)
+6 Monstrous (Fantastic)
+5 Amazing (Superb)
+4 Incredible (Great)
+3 Remarkable (Good)
+2 Excellent (Fair)
+1 Good (Average)
+0 Typical (Mediocre)
-1 Poor
-2 Feeble (Terrible)
-3 Awful 0 (Shift 0)
-4 Abysmal
FASERIP - basic human attributes
Physique is split compared to Core, into a Strength component and an Endurance component, the latter of which should be used for the Stress track. Reason is native intelligence.
Fighting (Fight)
Agility (Athletics)
Strength
Endurance
Reason
Intuition (Notice)
Psyche (Will)
secondary
Popularity is a measure of charisma, reputation and public influence. If you like, bad people can have a negative popularity ladder equivalent. Supervillains, mass murderers, ruthless thugs in The Ball, etc.
Popularity
Resources
SCALE AND SUPERPOWERS
Generally a level of superpower scales means an automatic EXTRA +1 on a roll.
So if a Remarkable superstrong person's roll to lift something is +1 +1 0 -1 for a roll of +1 then they have +1 and +1 for their superstrength for a +2.
For any skill, the scale number is the automatic successes done when rolling. So Spider-Man is 4dF+2 when attempting a roll involving his Strength.
For superhuman abilities some simple tables.
FIGHTING
Above Amazing is superhuman, so Thor and Hercules roll 4dF+2 involving Fighting.
+08 C5
+07 C3
+06 C1
+05 SZ
+04 SY
+03 SX
+02 Un Thor, Hercules
+01 Mn Mephisto
AGILITY
Above Incredible is superhuman so the Silver Surfer rolls 4dF+1 for Agility.
+09 C5
+08 C3
+07 C1
+06 SZ
+05 SY
+04 SX
+03 Un Odin
+02 Mn Silver Surfer
+01 Am Spider-Man, Nightcrawler
STRENGTH
Above Excellent is superhuman so Spider-Man rolls 4dF+2 for Strength.
+11 C5 20^15 tonnes
+10 C3 20^13 tonnes Pre-Crisis Superman
+09 C1 20^10 tonnes
+08 SZ 200000 tonnes Post-Crisis Superman+, Shi'Ar Gladiator
+07 SY 20000 tonnes
+06 SX 2000 tonnes
+05 Un 200 tonnes Hulk, Thor, Hyperion
+04 Mn 100 tonnes Thing, She-Hulk, Submariner
+03 Am 50 tonnes Rogue
+02 In 10 tonnes Spider-Man, Iron Man
+01 Rm 1 tonne Power-Man, Beast
ENDURANCE
+10 C5
+09 C3
+08 C1
+07 SZ
+06 SY
+05 SX
+04 Un Silver Surfer, Thor
+03 Mn Hulk, Thing
+02 Am She-Hulk, Loki
+01 In Spider-Man
REASON
Above Remarkable is superhuman, so Mister Fantastic rolls 4dF+2 for Reason.
+10 C5
+09 C3
+08 C1
+07 SZ
+06 SY
+05 SX
+04 Un Watcher
+03 Mn Mephisto
+02 Am Mister Fantastic, Doctor Doom
+01 In Iron Man, Professor Xavier
INTUITION
Above Remarkable is superhuman, so Wolverine rolls 4dF+3 for Intuition.
+10 C5
+09 C3
+08 C1
+07 SZ
+06 SY
+05 SX
+04 Un Watcher
+03 Mn Daredevil, Wolverine
+02 Am Professor Xavier
+01 In Captain America
PSYCHE
Above Incredible is superhuman so Doctor Strange rolls 4dF+3 for Psyche.
+09 C5
+08 C3
+07 C1
+06 SZ
+05 SY
+04 SX
+03 Un Doctor Strange
+02 Mn Professor Xavier
+01 Am Marvel Girl
MOVEMENT
Super movement Zones per turn capability
Warp Speed +13 Cosmic 5 (Class 5000)
Lightspeed +12 Cosmic 3 (Class 3000)
Solar System +11 Cosmic 1 (Class 1000)
10000 +10 Legendary Z (Shift Z)
1000 +9 Legendary Y (Shift Y)
100 +8 Legendary X (Shift X)
50 +7 Unearthly (Epic)
30 +6 Monstrous (Fantastic)
25 +5 Amazing (Superb)
20 +4 Incredible (Great)
15 +3 Remarkable (Good)
10 +2 Excellent (Fair)
08 +1 Good (Average)
06 +0 Typical (Mediocre)
04 -1 Poor
02 -2 Feeble (Terrible)
01 -3 Awful 0 (Shift 0)
00 -4 Abysmal
REFERENCES
Monkeybrain Comics - http://www.monkeybraincomics.com/
Edison Rex - http://www.comixology.com/Edison-Rex/comics-series/8520
Strange Stars – Yeran Dar
FASERIP Strange Stars #strangestars #FASERIP
Yeran Dar
Biologic Djägga bounty hunter
F: EX (20) Health: 70
A: EX (20)
S: GD (10) Karma: 32
E: EX (20)
R: TY (6) Resources: GD (10)
I: EX (20)
P: TY (6) Popularity: Pr (4)
POWERS:
Tracking Ability : Rm (30)
Enhanced Senses (Hearing, Smell) : Rm (30)
Plasma Rifle : Ex (20)
Backup Pistol : Gd (10)
Knife : Ty (6)
TALENTS:
Guns
Law Enforcement
CONTACTS:
Local law enforcement, many plants
Click to access 142933-sample.pdf
http://www.gratisgames.webspace.virginmedia.com/faserip.html
http://www.classicmarvelforever.com/cms/
http://www.drivethrurpg.com/product/50837/Four-Color-System-Core-Rules?filters=0_0_31808_0_0
http://www.drivethrurpg.com/product/142933/Strange-Stars
http://1.bp.blogspot.com/-_dnZXp-kWO4/VEg9JOhi1RI/AAAAAAAAZZg/Ts7AqkpblDc/s1600/SS%2BOuter%2BRim%2BSpread.jpg
The Eagle: A Crime Odyssey [Ørnen: En krimi-odyssé]
FATE: The Eagle: A Crime Odyssey [Ørnen: En krimi-odyssé]
Draft 1.1 August 19, 2013 – Blue Tyson
http://www.imdb.com/title/tt0383164/
http://en.wikipedia.org/wiki/The_Eagle_%28TV_series%29
From an award winning series of three seasons about a Danish international crime investigating unit which takes them to Sweden, Norway, Russia and more. A unit with defined specialties that gets involved with drugs, trafficking, terrorism, gangs, spies, fraud, prostitution and other serious international crime.
A squad you could also drop into a modern day story that is similar as international NPC allies. Also certainly fitting this genre that you could cap the skills at 3, reducing the numbers as appropriate.
Hallgrim Ørn Hallgrimsson
Half Icelandic ex-military detective leader in the field
Haunted by zone out flashbacks of a childhood friend I left to die
I get investigating tips from dead people
More girlfriends works for me
Never go home if you can help it
+4 Investigate
+3 Notice, Physique
+2 Drive, Shoot, Fight
+1 Athletics, Provoke, Rapport, Stealth
F: Excellent +2
A: Good +1
S: Good +1
E: Excellent +2
R: Good +1
I: Remarkable +3
P: Typical +0
Po: Excellent +2
Re: Good +1
Thea Nelleman
Unit manager and political mover
The Serbian mafia boss put a price on my head
Yes, you can call me grandma now
Here’s some career advice
A thing for a Serbian political
+4 Contacts
+3 Deceive, Resources
+2 Empathy, Lore, Rapport, Empathy
+1 Notice, Provoke, Shoot, Will
F: Poor -1
A: Poor -1
S: Poor -1
E: Good +1
R: Excellent +2
I: Excellent +2
P: Excellent +2
Po: Remarkable +3
Re: Remarkable +3
Marie Wied
Unit prosecutor and legal head
Torn between departmental loyalties
I can get you a warrant for that
Ambitious but unsure
+4 Lore
+3 Contacts, Investigate
+2 Deceive, Investigate, Provoke
+1 Provoke, Rapport, Empathy, Will
F: Typical +0
A: Good +1
S: Typical +0
E: Good +1
R: Excellent +2
I: Excellent +2
P: Good +1
Po: Excellent +2
Re: Excellent +2
Villy Frandsen
Unit fraud and forensic accounting expert
My wife has terminal cancer
I’ve got a thing for the CSI
Always got a calorie bomb for you
+4 Investigate
+3 Lore, Notice
+2 Contacts, Empathy, Rapport
+1 Drive, Shoot, Stealth, Will
F: Typical +0
A: Typical +0
S: Typical +0
E: Good +1
R: Excellent +2
I: Excellent +2
P: Good +1
Po: Good +1
Re: Good +1
Nazim Talawi
Muslim field cop who does what is necessary
Separated with a young daughter
I’ve got The Eagle’s back and he’s got mine
If bullets are flying, I’m there
+4 Athletics
+3 Physique, Deceive
+2 Drive, Fight, Shoot
+1 Burglary, Investigate, Provoke, Stealth
F: Excellent +2
A: Excellent +2
S: Good +1
E: Good +1
R: Typical +0
I: Typical +0
P: Typical +0
Po: Typical +0
Re: Typical +0
Ditte Hansen
Unit crime scene investigator
Divorced with double daughters, ex works in the same field, different unit
Workaholic always finished on time
+4 Investigate
+3 Notice, Lore
+2 Crafts, Rapport, Empathy
+1 Burglary, Rapport, Stealth, Will
F: Poor -1
A: Typical +0
S: Typical +0
E: Excellent +2
R: Excellent +2
I: Good +1
P: Good +1
Po: Typical +0
Re: Typical +0
Michael Kristiansen
Unit computer and electronics expert
Overly fond of lots of drinks in a row
Photographic memory for evidence
Rather too quick on the trigger
+4 Crafts
+3 Investigate, Notice
+2 Deceive, Physique, Shoot
+1 Athletics, Fight, Rapport, Stealth
F: Good +1
A: Good +1
S: Good +1
E: Good +1
R: Remarkable +3
I: Typical +0
P: Typical +0
Po: Feeble -2
Re: Typical +0
Strange Stars – Lincoln-5 Rhadamanthus-beta-27
FASERIP Strange Stars #strangestars #FASERIP
Lincoln-5 Rhadamanthus-beta-27
Moravec Sophont lawyer and judicial duelist
F: GD (10) Health: 50
A: EX (20)
S: GD (10) Karma: 60
E: GD (10)
R: EX (20) Resources: Ex (20)
I: EX (20)
P: EX (20) Popularity: Gd (10)
POWERS:
Body Armour : Ty (6)
Nanomissile Pistol : Gd (10)
- May be used defensively to block
TALENTS:
Law
Weapon Specialist (Nanomissile Pistol)
CONTACTS:
Circus Legal Fraternity
Rhadamanthus Copies
http://lh3.googleusercontent.com/-31EKUbpj6dw/U3KMQ8LuOCI/AAAAAAAAWis/qTr-DIvTfr0/w506-h930/robo-crop.JPG
Click to access 142933-sample.pdf
http://www.gratisgames.webspace.virginmedia.com/faserip.html
http://www.classicmarvelforever.com/cms/
http://www.drivethrurpg.com/product/50837/Four-Color-System-Core-Rules?filters=0_0_31808_0_0
http://www.drivethrurpg.com/product/142933/Strange-Stars
http://www.drivethrurpg.com/images/4122/142933.jpg
AFL
The Dark Is Rising
FAE: The Dark is Rising
Draft 1.0 - August 19, 2013 - Blue Tyson
A Newbery Medal winning children's book series by Susan Cooper, with Arthurian, Celtic and Norse mythological and fantasy themes, set in England and Wales. The old theme of the struggle between Dark and Light, manipulating humanity from the outside.
A couple of prophetic poems foreshadow the events of the five book sequence.
The Dark is Rising
When the Dark comes rising, six shall turn it back;
Three from the circle, three from the track;
Wood, bronze, iron; water, fire, stone;
Five will return, and one go alone.
Iron for the birthday, bronze carried long;
Wood from the burning, stone out of song;
Fire in the candle-ring, water from the thaw;
Six Signs the circle, and the grail gone before.
Fire on the mountain shall find the harp of gold
Played to wake the Sleepers, oldest of the old;
Power from the green witch, lost beneath the sea;
All shall find the light at last, silver on the tree.
Grail Poem
On the day of the dead, when the year too dies,
Must the youngest open the oldest hills
Through the door of the birds, where the breeze breaks.
There fire shall fly from the raven boy,
And the silver eyes that see the wind,
And the light shall have the harp of gold.
By the pleasant lake the Sleepers lie,
On Cadfan’s Way where the kestrels call;
Though grim from the Grey King shadows fall,
Yet singing the golden harp shall guide
To break their sleep and bid them ride.
When light from the lost land shall return,
Six Sleepers shall ride, six Signs shall burn,
And where the midsummer tree grows tall
By Pendragon’s sword the Dark shall fall.
Y maent yr mynyddoedd yn canu,
ac y mae’r arglwyddes yn dod.
(The mountains are singing, and the Lady comes.)
--Susan Cooper
CHARACTERS
Will Stanton
The youngest Old One
Recovering from serious illness hampered my development
Hard to remember all my siblings
Holidays get really conflicted
Ca +3
Cl +2
Fl +0
Fo +1
Qu +3
Sn +1
Merriman Lion
Legendary Old One field leader and family guardian
Made some serious personnel mistakes
I remind you or Merlin, do I?
Ca +1
Cl +2
Fl +3
Fo +2
Qu +1
Sn +0
Simon Drew
Oldest child and bit of a sailor
Has a sister and a brother
Holidays get really conflicted
My great uncle is more than he seems
Ca +0
Cl +1
Fl +2
Fo +3
Qu +2
Sn +1
Jane Drew
Middle child can see both sides
Two brothers is plenty
Holidays get really conflicted
My great uncle is more than he seems
Ca +3
Cl +2
Fl +1
Fo +0
Qu +2
Sn +1
Barney Drew
Youngest child is rather arty
Has a sister and a brother
Holidays get really conflicted
My great uncle is more than he seems
Ca +1
Cl +3
Fl +0
Fo +1
Qu +2
Sn +2
Bran Davies
Albino unaware Son of Pendragon
Dark bastards killed my dog
The magic sword is for me, immortality not so much
Ca +0
Cl +1
Fl +3
Fo +2
Qu +2
Sn +1
The Walker
Vagabond ragged ex-killswitch wreck
Immortality is a curse
Hawkin, Signbearer
Ca +3
Cl +1
Fl +2
Fo +1
Qu +0
Sn +2
The Black Rider
Dark Lord who prefers the direct approach
Join the Dark, won't you?
Ca +1
Cl +1
Fl +2
Fo +3
Qu +2
Sn +0
The White Rider
Dark Lord of disguise
Manipulator of children
Ca +2
Cl +3
Fl +0
Fo +1
Qu +1
Sn +2
NAMED CHARACTERS
The Lady
The most powerful Old One.
The Sleepers
A high quality group of knights from Arthurian Times.
Pendragon
King of the Britons, cf Bran's dad.
Farmer Dawson
An Old One local to Will's area.
John Wayland Smith
Old One who is probably the blacksmith of legend.
ARTIFACTS
The Six Signs
Circles quartered by crosses, each made of the named material: wood, bronze, iron, water, fire, stone.
The Grail
Complete with ancient secret writing.
The Harp
Magic negater and Sleeper controlling instrument.
The Crystal Sword
Eirias, a sword that flames when the Dark is around. In an invisible scabbard, often.
The Book of Grammarye
Must be read by an Old One like Will to gain access to all their powers. Protected in a human proof magical clock.
The Doors
A space-time warping Old One teleport portal.
Midsummer Tree
Blooming every several hundred years, the silver flower from which enables the holder to cast the opposition side out of Time.
MAGIC
Three types:
Old Magic - that of the Light and the Dark
The various agents of either sides can use their abilities in a variety of ways, including to hide their activities from humans. Generally to be approached as a Create Advantage.
Wild Magic - from primal forces and entities
To gain access to aid or information here will generally require a Challenge.
High Magic - The most powerful kind
To gain access to aid or information here will generally require a Challenge and a Contest.
PLAYING THE GAME
Old Ones have superpowers but should not be using them when NPC humans will get in the way, keeping a lid on. Use will also attract enemies from the other side. In scenes this will mean the Old Ones are decoys and defenders as the humans try to achieve the actual goals as is often the case in the series.
Play Tweaks
1. A possible away to approach this is that being an Old One costs refresh and Old Magic stunts cost Fate Points to use, keeping the magic low key and Light-Dark conflicts short.
2. Give human characters extra refresh is another possibility to reflect their pivotal role. A bit Dresden Files either of these.
3. Instead, have Old One magic use of any significant level cost multiple Fate Points.
Strange Stars – Mulzakesh
FASERIP Strange Stars #FASERIP #strangestars
Mulzakesh
Biologic Vokun Minor House Lord
F: FB (2) Health: 20
A: FB (2)
S: TY (6) Karma: 40
E: GD (10)
R: GD (10) Resources: IN (40)
I: EX (20)
P: GD (10) Popularity: EX (20)
POWERS:
Regeneration : Gd (10)
Recovery : Gd (10)
Flying Chair: Flight (2)
Limitation: Endurance is Shift(0) for purposes of Movement only
TALENTS:
Diplomacy
Espionage
Finance
CONTACTS:
Katapaxu
Vokun business
Circus trade missions
Ibglibdishpan subordinates
Click to access 142933-sample.pdf
http://www.gratisgames.webspace.virginmedia.com/faserip.html
http://www.classicmarvelforever.com/cms/
http://www.drivethrurpg.com/product/50837/Four-Color-System-Core-Rules?filters=0_0_31808_0_0
http://www.drivethrurpg.com/product/142933/Strange-Stars
http://1.bp.blogspot.com/-kYFP4kZ9aWQ/U8EdtlpfvnI/AAAAAAAAXhg/h4Z23F-r3iU/w513-h658-no/SS-layout.jpg