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Key 1: Empty

Key 2: treasure:{'type': {'copper': 0, 'silver': 0, 'electrum': 0, 'gold': 0, 'platinum': 100, 'gems': 0, 'jewellery': 0, 'magic': 0}, 'gems_list': [], 'jewellery_list': [], 'magic_list': [], 'magic_xp': [], 'magic_values': [], 'store': 'Metal Urns', 'protection': 'guard', 'guard': 'Spear trap: Walls'}
water:{'wet': 'Y', 'monster': 'N', 'treasure': 'N', 'magic': 'N'}

Key 3: Empty

Wandering Monster 0: {(2, 6, -1): {'level': 1, 'type': 'Goblin', 'No': 10, 'XP': 15, 'lair': '40%', 'treasure_individual': ['K'], 'treasure_lair': ['C']}} - XP:150
Treasure:{'copper': 0, 'silver': 103, 'electrum': 0, 'gold': 0, 'platinum': 0, 'gems': 0, 'jewellery': 0, 'magic': 0}

Full Dungeon Stats:

Monster Total XP: 0
Monster Total Treasure: {'copper': 0, 'silver': 0, 'electrum': 0, 'gold': 0, 'platinum': 0, 'gems': 0, 'jewellery': 0, 'magic': 0} Total Valuations: {'gems': [], 'jewellery': [], 'magic': [], 'magic_xp': [], 'magic_values': [], 'magic_list': []}

Wandering Monster Total XP: 150
Wandering Monster Total Treasure: {'copper': 0, 'silver': 103, 'electrum': 0, 'gold': 0, 'platinum': 0, 'gems': 0, 'jewellery': 0, 'magic': 0}

Room Total Treasure:{'copper': 0, 'silver': 0, 'electrum': 0, 'gold': 0, 'platinum': 100, 'gems': 0, 'jewellery': 0, 'magic': 0}
Room Total Gems: 0 Jewellery: 0 Magic:0

Total Treasure: {'copper': 0, 'silver': 103, 'electrum': 0, 'gold': 0, 'platinum': 100, 'gems': 0, 'jewellery': 0, 'magic': 0}

Coins: 1010.3
Gems: 0
Jewellery: 0
Magic: 0
Total Gold Equivalent: 1010.3
Total Rooms: 3

Dungeon Level 1
Dungeon Level 2
Dungeon Level 3

Legend
O: Outside Entrance
C: Corridor/Passage
R: Chamber/Room
D: Dead End
CH: Chasm
ri: river
br: bridge
bo: boat - opposide side
bn: boat - near side
L: Lake
P: Pool
W: Well
S: Shaft
d: door
:: direction of Door
wm: Wandering Monster
sd: Secret Door
st: Stairs
sn: Stairs dead end
ch: Chute
cm: Chimney
td: Trapdoor
pi: Pit Trap
pt: Pit Trap: Secret Door
ps: Pit Trap: Spikes
pc: Pit Trap: Crushing Walls
el: Elevator Trap
ar: Arrow Trap
sp: Spear Trap
df: Door Falls Trap
sf: Stone Falls Trap
gs: Gas Trap
bw: Blocked Wall Trap
ol: Oil Trap
m: Monster
t: Treasure
p: Treasure: Platinum
c: Treasure: Copper
s: Treasure: Silver
e: Treasure: Electrum
g: Treasure: Gold
G: Treasure: Gems
j: Treasure: Jewellery
M: Treasure: Magic
black: nothing
green: outside entrance
blue: water
red: bad_things
white: corridor/passage
brown: dead end