{"id":191,"date":"2018-05-06T17:21:31","date_gmt":"2018-05-06T07:51:31","guid":{"rendered":"http:\/\/cosmicheroes.space\/blog\/?p=191"},"modified":"2018-05-06T17:21:31","modified_gmt":"2018-05-06T07:51:31","slug":"galaxy-generation","status":"publish","type":"post","link":"https:\/\/cosmicheroes.space\/blog\/index.php\/2018\/05\/06\/galaxy-generation\/","title":{"rendered":"Galaxy Generation"},"content":{"rendered":"<p><code>FATE: Galaxy Generation<\/p>\n<p>Draft 1.1   April 23, 2013 - Blue Tyson<\/p>\n<p>Talking of cosmological fractals, I thought something like this would be fun - and you could apply modifiers from shape to type to subsectors and clusters. Dead galaxy, garden worlds less likely, etc.<\/p>\n<p>Hadn't come up with a 'subsector' or sector generation generic table as yet.<\/p>\n<p>FATE: Universe Generation<\/p>\n<p>-4 Dead Universe<br \/>\n-3 Extremely Sparsely Populated Universe<br \/>\n-2 Sparsely Populated<br \/>\n-1 Lower Populated<br \/>\n0  Standard Universe<br \/>\n1  Higher Populated<br \/>\n2  Densely Populated<br \/>\n3  Extremely Densely Populated<br \/>\n4  Entire Universe Almost All Habitable<\/p>\n<p>FATE: Galaxy Generation<\/p>\n<p>Shape<\/p>\n<p>-4 Irregular: Dark<br \/>\n-3 Spiral: Dark<br \/>\n-2 Rotating Other: Dark<br \/>\n-1 Globular: Dark<br \/>\n0  Elliptical [-1 0 +1] 1dF Dark, Dusty, Bright<br \/>\n1  Globular: Bright<br \/>\n2  Rotating Other: Bright<br \/>\n3  Spiral: Bright<br \/>\n4  Irregular: Bright<\/p>\n<p>Spectral Type<\/p>\n<p>-4  Dead<br \/>\n-3  Prominent A-F Stars<br \/>\n-2  Prominent A-F Stars<br \/>\n-1  Prominent F Stars<br \/>\n+0  Prominent F-G Stars<br \/>\n+1  Prominent G Stars<br \/>\n+2  Prominent G-K Stars<br \/>\n+3  Prominent K Stars<br \/>\n+4  Ablaze<\/p>\n<p>Inclination [Relative to Your System]<\/p>\n<p>-4 Face On<br \/>\n...<br \/>\n+4 Edge-On<\/p>\n<p>CLUSTER GENERATION<\/p>\n<p>Technology<\/p>\n<p>+4   On the verge of collapse<br \/>\n+3   Slipstream mastery<br \/>\n+2   Slipstream use<br \/>\n+1   Exploiting the system<br \/>\n+0   Exploring the system<br \/>\n-1    Atomic power<br \/>\n-2    Industrialization<br \/>\n-3   Metallurgy<br \/>\n-4   Stone Age<\/p>\n<p>Environment<\/p>\n<p>+4  Many garden worlds<br \/>\n+3  Some garden worlds<br \/>\n+2  One garden and several survivable worlds<br \/>\n+1  One garden and several hostile environments<br \/>\n+0  One garden world (perhaps additional barren worlds)<br \/>\n-1   Survivable world<br \/>\n-2   Hostile environment (gravity but dangerous atmosphere)<br \/>\n-3   Barren world (gravity, no atmosphere)<br \/>\n-4   No habitable gravity or atmosphere<\/p>\n<p>Resources<\/p>\n<p>+4  All you could want<br \/>\n+3  Multiple exports<br \/>\n+2  One significant export<br \/>\n+1  Rich<br \/>\n+0  Sustainable<br \/>\n-1   Almost viable<br \/>\n-2   Needs Imports<br \/>\n-3   Multiple Dependencies<br \/>\n-4   No Resources<\/p>\n<p><\/code><\/p>\n","protected":false},"excerpt":{"rendered":"<p>FATE: Galaxy Generation Draft 1.1 April 23, 2013 &#8211; Blue Tyson Talking of cosmological fractals, I thought something like this would be fun &#8211; and you could apply modifiers from shape to type to subsectors and clusters. Dead galaxy, garden worlds less likely, etc. Hadn&#8217;t come up with a &#8216;subsector&#8217; or sector generation generic table &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/cosmicheroes.space\/blog\/index.php\/2018\/05\/06\/galaxy-generation\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Galaxy Generation&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[3,14],"tags":[12,77],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paET2V-35","jetpack-related-posts":[{"id":413,"url":"https:\/\/cosmicheroes.space\/blog\/index.php\/2018\/05\/11\/fate-star-system-creator\/","url_meta":{"origin":191,"position":0},"title":"FATE &#8211; Star System Creator","author":"richard","date":"May 11, 2018","format":false,"excerpt":"https:\/\/docs.google.com\/document\/d\/1r8MVDNqKs3cqS-HxhTD4CYYkgV0OdXhIK4dGzOZLJaA\/edit","rel":"","context":"In &quot;RPG&quot;","block_context":{"text":"RPG","link":"https:\/\/cosmicheroes.space\/blog\/index.php\/category\/rpg\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":407,"url":"https:\/\/cosmicheroes.space\/blog\/index.php\/2018\/05\/10\/fate-classic-traveller-character-creation\/","url_meta":{"origin":191,"position":1},"title":"FATE: Classic Traveller Character Creation","author":"richard","date":"May 10, 2018","format":false,"excerpt":"Draft 1.0 - June 13, 2013 - Blue Tyson Traveller characters are normal people in general with a thirst for adventure and wealth. 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