{"id":1388,"date":"2022-01-02T19:10:43","date_gmt":"2022-01-02T09:40:43","guid":{"rendered":"http:\/\/cosmicheroes.space\/blog\/?p=1388"},"modified":"2022-01-02T20:24:37","modified_gmt":"2022-01-02T10:54:37","slug":"faserip-slugfest-mojos-multiple-martial-arts-mega-mania","status":"publish","type":"post","link":"https:\/\/cosmicheroes.space\/blog\/index.php\/2022\/01\/02\/faserip-slugfest-mojos-multiple-martial-arts-mega-mania\/","title":{"rendered":"FASERIP-Slugfest: Mojo&#8217;s Multiple Martial Arts Mega Mania"},"content":{"rendered":"\n<p>Taking the list of Mostly Human martial artists we get:-<\/p>\n\n\n\n<p><code>Battles: 10000; Sum of rounds: 123692; The Cat: 0.09 \u00b1 0.0; Yukio: 0.0 \u00b1 0.0; Kirigi: 0.01 \u00b1 0.0; Old Man Logan: 0.02 \u00b1 0.0; Master Izo: 0.03 \u00b1 0.0; Echo: 0.01 \u00b1 0.0; Iron Fist: 0.03 \u00b1 0.0; Ogun: 0.13 \u00b1 0.0; Citizen V: 0.08 \u00b1 0.0; Ronin: 0.01 \u00b1 0.0; Melee: 0.13 \u00b1 0.0; Ikari: 0.02 \u00b1 0.0; White Tiger 2: 0.03 \u00b1 0.0; Ebon Samurai: 0.02 \u00b1 0.0; Shang-Chi: 0.09 \u00b1 0.0; Cable: 0.03 \u00b1 0.0; The Red Skull: 0.08 \u00b1 0.0; Batroc the Leaper: 0.07 \u00b1 0.0; Silver Samurai: 0.02 \u00b1 0.0; Snow Queen: 0.01 \u00b1 0.0; Wolverine: 0.01 \u00b1 0.0; Nighthawk: 0.04 \u00b1 0.0; Okoye: 0.03 \u00b1 0.0;<\/code><\/p>\n\n\n\n<p><code>Team The Cat = winning battles: 912; perfect battles: 0; close-call battles: 0;<br>Team Yukio = winning battles: 25; perfect battles: 0; close-call battles: 0;<br>Team Kirigi = winning battles: 60; perfect battles: 0; close-call battles: 0;<br>Team Old Man Logan = winning battles: 160; perfect battles: 0; close-call battles: 0;<br>Team Master Izo = winning battles: 347; perfect battles: 0; close-call battles: 0;<br>Team Echo = winning battles: 65; perfect battles: 0; close-call battles: 0;<br>Team Iron Fist = winning battles: 282; perfect battles: 0; close-call battles: 0;<br>Team Ogun = winning battles: 1313; perfect battles: 0; close-call battles: 0;<br>Team Citizen V = winning battles: 813; perfect battles: 0; close-call battles: 0;<br>Team Ronin = winning battles: 84; perfect battles: 0; close-call battles: 0;<br>Team Melee = winning battles: 1274; perfect battles: 0; close-call battles: 0;<br>Team Ikari = winning battles: 247; perfect battles: 0; close-call battles: 0;<br>Team White Tiger 2 = winning battles: 317; perfect battles: 0; close-call battles: 142;<br>Team Ebon Samurai = winning battles: 186; perfect battles: 0; close-call battles: 0;<br>Team Shang-Chi = winning battles: 918; perfect battles: 0; close-call battles: 0;<br>Team Cable = winning battles: 289; perfect battles: 0; close-call battles: 0;<br>Team The Red Skull = winning battles: 767; perfect battles: 0; close-call battles: 0;<br>Team Batroc the Leaper = winning battles: 692; perfect battles: 0; close-call battles: 0;<br>Team Silver Samurai = winning battles: 200; perfect battles: 0; close-call battles: 0;<br>Team Snow Queen = winning battles: 147; perfect battles: 0; close-call battles: 0;<br>Team Wolverine = winning battles: 146; perfect battles: 0; close-call battles: 0;<br>Team Nighthawk = winning b<\/code>attles: 448; perfect battles: 0; close-call battles: 0;<br><code>Team Okoye = winning battles: 308; perfect battles: 0; close-call battles: 0;<\/code><\/p>\n\n\n\n<p><code>Cable: {team=Cable; avg Health=-4.1346 (from 110); damage done (per battle average)= 157.87; hits\/slams\/stuns\/kills\/misses (PBA)= 7.35\/0.58\/0.11\/0.0\/4.27; rounds (PBA)=6.86;}<br>Ogun: {team=Ogun; avg Health=-0.4636 (from 140); damage done (per battle average)= 230.07; hits\/slams\/stuns\/kills\/misses (PBA)= 10.8\/0.76\/0.25\/0.0\/5.26; rounds (PBA)=8.56;}<br>Wolverine: {team=Wolverine; avg Health=-4.801 (from 110); damage done (per battle average)= 73.07; hits\/slams\/stuns\/kills\/misses (PBA)= 7.31\/0.0\/0.0\/0.0\/4.26; rounds (PBA)=6.82;}<br>Shang-Chi: {team=Shang-Chi; avg Health=-1.9868 (from 130); damage done (per battle average)= 214.39; hits\/slams\/stuns\/kills\/misses (PBA)= 10.03\/0.74\/0.23\/0.0\/4.93; rounds (PBA)=7.96;}<br>Ikari: {team=Ikari; avg Health=-10.4914 (from 120); damage done (per battle average)= 140.6; hits\/slams\/stuns\/kills\/misses (PBA)= 6.64\/0.42\/0.08\/0.0\/3.86; rounds (PBA)=6.19;}<br>Okoye: {team=Okoye; avg Health=-4.2236 (from 120); damage done (per battle average)= 91.7; hits\/slams\/stuns\/kills\/misses (PBA)= 9.17\/0.0\/0.0\/0.0\/4.46; rounds (PBA)=7.18;}<br>Ebon Samurai: {team=Ebon Samurai; avg Health=-4.5312 (from 110); damage done (per battle average)= 104.0; hits\/slams\/stuns\/kills\/misses (PBA)= 4.89\/0.33\/0.07\/0.0\/3.96; rounds (PBA)=6.57;}<br>Silver Samurai: {team=Silver Samurai; avg Health=-4.4646 (from 110); damage done (per battle average)= 104.76; hits\/slams\/stuns\/kills\/misses (PBA)= 4.92\/0.34\/0.07\/0.0\/3.97; rounds (PBA)=6.61;}<br>White Tiger: {team=White Tiger 2; avg Health=-4.4558 (from 100); damage done (per battle average)= 95.39; hits\/slams\/stuns\/kills\/misses (PBA)= 4.47\/0.32\/0.07\/0.0\/3.63; rounds (PBA)=6.03;}<br>Snow Queen: {team=Snow Queen; avg Health=-4.7568 (from 120); damage done (per battle average)= 53.12; hits\/slams\/stuns\/kills\/misses (PBA)= 5.31\/0.0\/0.0\/0.0\/4.28; rounds (PBA)=7.13;}<br>The Red Skull: {team=The Red Skull; avg Health=-2.573 (from 130); damage done (per battle average)= 180.99; hits\/slams\/stuns\/kills\/misses (PBA)= 8.44\/0.65\/0.12\/0.0\/4.84; rounds (PBA)=7.89;}<br>Yukio: {team=Yukio; avg Health=-14.2604 (from 96); damage done (per battle average)= 31.49; hits\/slams\/stuns\/kills\/misses (PBA)= 5.25\/0.0\/0.0\/0.0\/3.05; rounds (PBA)=4.89;}<br>Old Man Logan: {team=Old Man Logan; avg Health=-4.6986 (from 110); damage done (per battle average)= 72.87; hits\/slams\/stuns\/kills\/misses (PBA)= 7.29\/0.0\/0.0\/0.0\/4.23; rounds (PBA)=6.79;}<br>The Cat: {team=The Cat; avg Health=-2.0652 (from 130); damage done (per battle average)= 210.18; hits\/slams\/stuns\/kills\/misses (PBA)= 9.85\/0.71\/0.22\/0.0\/4.84; rounds (PBA)=7.82;}<br>Melee: {team=Melee; avg Health=-0.5292 (from 140); damage done (per battle average)= 223.95; hits\/slams\/stuns\/kills\/misses (PBA)= 10.5\/0.76\/0.23\/0.0\/5.15; rounds (PBA)=8.34;}<br>Nighthawk: {team=Nighthawk; avg Health=-9.685 (from 130); damage done (per battle average)= 177.12; hits\/slams\/stuns\/kills\/misses (PBA)= 8.4\/0.48\/0.17\/0.0\/4.1; rounds (PBA)=6.63;}<br>Master Izo: {team=Master Izo; avg Health=-4.1754 (from 120); damage done (per battle average)= 95.4; hits\/slams\/stuns\/kills\/misses (PBA)= 9.54\/0.0\/0.0\/0.0\/4.64; rounds (PBA)=7.5;}<br>Batroc the Leaper: {team=Batroc the Leaper; avg Health=-2.7234 (from 130); damage done (per battle average)= 172.87; hits\/slams\/stuns\/kills\/misses (PBA)= 8.07\/0.61\/0.12\/0.0\/4.72; rounds (PBA)=7.59;}<br>Iron Fist: {team=Iron Fist; avg Health=-4.381 (from 120); damage done (per battle average)= 88.11; hits\/slams\/stuns\/kills\/misses (PBA)= 8.81\/0.0\/0.0\/0.0\/4.35; rounds (PBA)=6.99;}<br>White Tiger: {team=White Tiger 2; avg Health=-4.4036 (from 100); damage done (per battle average)= 96.67; hits\/slams\/stuns\/kills\/misses (PBA)= 4.53\/0.32\/0.07\/0.0\/3.66; rounds (PBA)=6.09;}<br>Citizen V: {team=Citizen V; avg Health=-2.4322 (from 130); damage done (per battle average)= 178.54; hits\/slams\/stuns\/kills\/misses (PBA)= 8.33\/0.64\/0.13\/0.0\/4.83; rounds (PBA)=7.82;}<br>Kirigi: {team=Kirigi; avg Health=-4.8646 (from 100); damage done (per battle average)= 43.64; hits\/slams\/stuns\/kills\/misses (PBA)= 4.36\/0.0\/0.0\/0.0\/3.59; rounds (PBA)=5.89;}<br>Echo: {team=Echo; avg Health=-11.0854 (from 110); damage done (per battle average)= 56.2; hits\/slams\/stuns\/kills\/misses (PBA)= 5.62\/0.0\/0.0\/0.0\/3.22; rounds (PBA)=5.2;}<br>Ronin: {team=Ronin; avg Health=-11.1216 (from 110); damage done (per battle average)= 56.31; hits\/slams\/stuns\/kills\/misses (PBA)= 5.63\/0.0\/0.0\/0.0\/3.29; rounds (PBA)=5.26;}<\/code><\/p>\n\n\n\n<p>So the extra Health matters in a Contest of Champions, with Ogun and Melee at 140.<\/p>\n\n\n\n<p>Shang-Chi, the Cat have 130.<\/p>\n\n\n\n<p>The Red Skull, Citizen V.<\/p>\n\n\n\n<p>Nighthawk is lower, presumably as having only Excellent Endurance he will get slammed and stunned more than the others.  The winner in fact has 140 Health and Incredible Endurance.<\/p>\n\n\n\n<p>All-round matters in the long-run.<\/p>\n\n\n\n<p>Still have not implemented Karma &#8211; although that would of course make this one longer to run.  Perhaps start with it on Stun checks?<\/p>\n\n\n\n<p>List here:- <a href=\"https:\/\/github.com\/bluetyson\/FASERIP-Slugfest\/blob\/main\/Mostly-Human-Martial-Arts-All.csv\">https:\/\/github.com\/bluetyson\/FASERIP-Slugfest\/blob\/main\/Mostly-Human-Martial-Arts-All.csv<\/a><\/p>\n\n\n\n<p>A second run looks like this:-<\/p>\n\n\n\n<p><code>Battles: 10000; Sum of rounds: 124045; Ikari: 0.02 \u00b1 0.0; White Tiger 2: 0.03 \u00b1 0.0; Yukio: 0.0 \u00b1 0.0; Iron Fist: 0.03 \u00b1 0.0; Ebon Samurai: 0.02 \u00b1 0.0; Nighthawk: 0.05 \u00b1 0.0; Kirigi: 0.01 \u00b1 0.0; The Red Skull: 0.08 \u00b1 0.0; Cable: 0.03 \u00b1 0.0; Silver Samurai: 0.02 \u00b1 0.0; Batroc the Leaper: 0.07 \u00b1 0.0; Citizen V: 0.08 \u00b1 0.0; Okoye: 0.03 \u00b1 0.0; The Cat: 0.09 \u00b1 0.0; Old Man Logan: 0.01 \u00b1 0.0; Master Izo: 0.03 \u00b1 0.0; Snow Queen: 0.01 \u00b1 0.0; Echo: 0.01 \u00b1 0.0; Shang-Chi: 0.09 \u00b1 0.0; Ronin: 0.01 \u00b1 0.0; Wolverine: 0.01 \u00b1 0.0; Melee: 0.13 \u00b1 0.0; Ogun: 0.13 \u00b1 0.0;<\/code><\/p>\n\n\n\n<p><code>Team Ikari = winning battles: 246; perfect battles: 0; close-call battles: 0;<br>Team White Tiger 2 = winning battles: 277; perfect battles: 0; close-call battles: 119;<br>Team Yukio = winning battles: 19; perfect battles: 0; close-call battles: 0;<br>Team Iron Fist = winning battles: 300; perfect battles: 0; close-call battles: 0;<br>Team Ebon Samurai = winning battles: 192; perfect battles: 0; close-call battles: 0;<br>Team Nighthawk = winning battles: 461; perfect battles: 0; close-call battles: 0;<br>Team Kirigi = winning battles: 52; perfect battles: 0; close-call battles: 0;<br>Team The Red Skull = winning battles: 782; perfect battles: 0; close-call battles: 0;<br>Team Cable = winning battles: 341; perfect battles: 0; close-call battles: 0;<br>Team Silver Samurai = winning battles: 192; perfect battles: 0; close-call battles: 0;<br>Team Batroc the Leaper = winning battles: 724; perfect battles: 0; close-call battles: 0;<br>Team Citizen V = winning battles: 777; perfect battles: 0; close-call battles: 0;<br>Team Okoye = winning battles: 304; perfect battles: 0; close-call battles: 0;<br>Team The Cat = winning battles: 917; perfect battles: 0; close-call battles: 0;<br>Team Old Man Logan = winning battles: 140; perfect battles: 0; close-call battles: 0;<br>Team Master Izo = winning battles: 308; perfect battles: 0; close-call battles: 0;<br>Team Snow Queen = winning battles: 125; perfect battles: 0; close-call battles: 0;<br>Team Echo = winning battles: 77; perfect battles: 0; close-call battles: 0;<br>Team Shang-Chi = winning battles: 918; perfect battles: 0; close-call battles: 0;<br>Team Ronin = winning battles: 64; perfect battles: 0; close-call battles: 0;<br>Team Wolverine = winning battles: 148; perfect battles: 0; close-call battles: 0;<br>Team Melee = winning battles: 1316; perfect battles: 0; close-call battles: 0;<br>Team Ogun = winning battles: 1320; perfect battles: 0; close-call battles: 0;<\/code><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Taking the list of Mostly Human martial artists we get:- Battles: 10000; Sum of rounds: 123692; The Cat: 0.09 \u00b1 0.0; Yukio: 0.0 \u00b1 0.0; Kirigi: 0.01 \u00b1 0.0; Old Man Logan: 0.02 \u00b1 0.0; Master Izo: 0.03 \u00b1 0.0; Echo: 0.01 \u00b1 0.0; Iron Fist: 0.03 \u00b1 0.0; Ogun: 0.13 \u00b1 0.0; Citizen V: &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/cosmicheroes.space\/blog\/index.php\/2022\/01\/02\/faserip-slugfest-mojos-multiple-martial-arts-mega-mania\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;FASERIP-Slugfest: Mojo&#8217;s Multiple Martial Arts Mega Mania&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[217,3,2],"tags":[344,4,336,334,343],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paET2V-mo","jetpack-related-posts":[{"id":1337,"url":"https:\/\/cosmicheroes.space\/blog\/index.php\/2021\/12\/30\/faserip-slugfest\/","url_meta":{"origin":1388,"position":0},"title":"FASERIP-Slugfest","author":"richard","date":"December 30, 2021","format":false,"excerpt":"I mentioned Matteo Ferla's DnD-battler yesterday. https:\/\/github.com\/bluetyson\/FASERIP-Slugfest I have started adapting this to work with FASERIP. Obviously the mechanics are different, but the basic framework is there, which is why I wanted to use it - all the hard work with creatures, encounters, arenas, running many simulations and tallying them\u2026","rel":"","context":"In &quot;Data Science&quot;","block_context":{"text":"Data Science","link":"https:\/\/cosmicheroes.space\/blog\/index.php\/category\/data-science\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1373,"url":"https:\/\/cosmicheroes.space\/blog\/index.php\/2021\/12\/31\/faserip-slugfest-ghotmu-shang-chi-mook-massacre\/","url_meta":{"origin":1388,"position":1},"title":"FASERIP-Slugfest: GHOTMU Shang-Chi \u2013 Mook Massacre","author":"richard","date":"December 31, 2021","format":false,"excerpt":"The, he's tired and not psyched up now, send a new batch - rush him scenario! Battles: 1000; Sum of rounds: 3255; martialarts: 0.79 \u00b1 0.01; boxer: 0.21 \u00b1 0.01; Team martialarts = winning battles: 785; perfect battles: 0; close-call battles: 0;Team boxer = winning battles: 215; perfect battles: 0;\u2026","rel":"","context":"In &quot;Data Science&quot;","block_context":{"text":"Data Science","link":"https:\/\/cosmicheroes.space\/blog\/index.php\/category\/data-science\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1367,"url":"https:\/\/cosmicheroes.space\/blog\/index.php\/2021\/12\/31\/faserip-slugfest-ghotmu-psyched-shang-chi-vs-the-fourteen-gloves\/","url_meta":{"origin":1388,"position":2},"title":"FASERIP-Slugfest: GHOTMU Psyched Shang-Chi vs the Fourteen Gloves","author":"richard","date":"December 31, 2021","format":false,"excerpt":"Adding in the +1 CS Martial Arts B gives and the +1 to initiative for Martial Arts E we get: Battles: 1000; Sum of rounds: 7834; boxer: 0.45 \u00b1 0.02; martialarts: 0.55 \u00b1 0.02; Team boxer = winning battles: 449; perfect battles: 0; close-call battles: 449;Team martialarts = winning battles:\u2026","rel":"","context":"In &quot;Data Science&quot;","block_context":{"text":"Data Science","link":"https:\/\/cosmicheroes.space\/blog\/index.php\/category\/data-science\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1365,"url":"https:\/\/cosmicheroes.space\/blog\/index.php\/2021\/12\/31\/faserip-slugfest-ghotmu-psyched-shang-chi-vs-a-bakers-dozen\/","url_meta":{"origin":1388,"position":3},"title":"FASERIP-Slugfest: GHOTMU Psyched Shang-Chi vs a Baker&#8217;s Dozen","author":"richard","date":"December 31, 2021","format":false,"excerpt":"Allowing the Psyche up to get to superhuman strength means he comes up on top of 13 more often than not (14 flips a bit the other way), given the try for three attack option. I still haven't implemented martial arts - which would boost initiative and make it easier\u2026","rel":"","context":"In &quot;Data Science&quot;","block_context":{"text":"Data Science","link":"https:\/\/cosmicheroes.space\/blog\/index.php\/category\/data-science\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1380,"url":"https:\/\/cosmicheroes.space\/blog\/index.php\/2022\/01\/01\/faserip-slugfest-rats-and-representation\/","url_meta":{"origin":1388,"position":4},"title":"FASERIP-Slugfest: Rats and Representation","author":"richard","date":"January 1, 2022","format":false,"excerpt":"Here's the rat pack vs a lawyer mentioned previously: Battles: 1000; Sum of rounds: 16630; capital: 0.55 \u00b1 0.02; rodent: 0.45 \u00b1 0.02; Team capital = winning battles: 547; perfect battles: 0; close-call battles: 0;Team rodent = winning battles: 453; perfect battles: 0; close-call battles: 0;------------------------------------------------- Combatants ------------------------------------------------Rat Pack: {team=rodent;\u2026","rel":"","context":"In &quot;Data Science&quot;","block_context":{"text":"Data Science","link":"https:\/\/cosmicheroes.space\/blog\/index.php\/category\/data-science\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1353,"url":"https:\/\/cosmicheroes.space\/blog\/index.php\/2021\/12\/31\/faserip-slugfest-psyched-shang-chi-vs-the-ten-gloves\/","url_meta":{"origin":1388,"position":5},"title":"FASERIP-Slugfest: Psyched Shang-Chi vs the Ten Gloves","author":"richard","date":"December 31, 2021","format":false,"excerpt":"So this ability and health boost makes a roughly even toe to toe punchup 10 boxers. In a real scenario unlikely that 10 guys could get to him at once to punch, so future work - simulate a queue of say six at a time, or easier, just give each\u2026","rel":"","context":"In &quot;Data Science&quot;","block_context":{"text":"Data Science","link":"https:\/\/cosmicheroes.space\/blog\/index.php\/category\/data-science\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/cosmicheroes.space\/blog\/index.php\/wp-json\/wp\/v2\/posts\/1388"}],"collection":[{"href":"https:\/\/cosmicheroes.space\/blog\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cosmicheroes.space\/blog\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cosmicheroes.space\/blog\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/cosmicheroes.space\/blog\/index.php\/wp-json\/wp\/v2\/comments?post=1388"}],"version-history":[{"count":4,"href":"https:\/\/cosmicheroes.space\/blog\/index.php\/wp-json\/wp\/v2\/posts\/1388\/revisions"}],"predecessor-version":[{"id":1392,"href":"https:\/\/cosmicheroes.space\/blog\/index.php\/wp-json\/wp\/v2\/posts\/1388\/revisions\/1392"}],"wp:attachment":[{"href":"https:\/\/cosmicheroes.space\/blog\/index.php\/wp-json\/wp\/v2\/media?parent=1388"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cosmicheroes.space\/blog\/index.php\/wp-json\/wp\/v2\/categories?post=1388"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cosmicheroes.space\/blog\/index.php\/wp-json\/wp\/v2\/tags?post=1388"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}