{"id":1311,"date":"2021-12-27T10:59:20","date_gmt":"2021-12-27T01:29:20","guid":{"rendered":"http:\/\/cosmicheroes.space\/blog\/?p=1311"},"modified":"2021-12-27T14:10:17","modified_gmt":"2021-12-27T04:40:17","slug":"wilderness-simulator-stats","status":"publish","type":"post","link":"https:\/\/cosmicheroes.space\/blog\/index.php\/2021\/12\/27\/wilderness-simulator-stats\/","title":{"rendered":"Wilderness Simulator Stats"},"content":{"rendered":"\n<p><a href=\"https:\/\/deltasdnd.blogspot.com\/2021\/12\/wilderness-simulator-stats.html\">https:\/\/deltasdnd.blogspot.com\/2021\/12\/wilderness-simulator-stats.html<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/github.com\/danielrcollins1\/WildernessEncounterSim\">https:\/\/github.com\/danielrcollins1\/WildernessEncounterSim<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/blogger.googleusercontent.com\/img\/a\/AVvXsEiZNO5GyTtLj1jEZzeQGwR4zXi5a99JUClzZsiJl8h85vSN3nGdwVblRTkf1aQ8ImJa7KuNHWKlxgkbZHCZNTaSMQGMP9cX_EKjI3VnO9VdZ6xvG0Aea_pL3xgmpwhzplVokkKMXfikOeuogXu8F-9VSghSC0ctQBt0NRY7jruSeRWpb_M5Ul1ZRwGKQA=w200-h111\">https:\/\/blogger.googleusercontent.com\/img\/a\/AVvXsEiZNO5GyTtLj1jEZzeQGwR4zXi5a99JUClzZsiJl8h85vSN3nGdwVblRTkf1aQ8ImJa7KuNHWKlxgkbZHCZNTaSMQGMP9cX_EKjI3VnO9VdZ6xvG0Aea_pL3xgmpwhzplVokkKMXfikOeuogXu8F-9VSghSC0ctQBt0NRY7jruSeRWpb_M5Ul1ZRwGKQA=w200-h111<\/a><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/blogger.googleusercontent.com\/img\/a\/AVvXsEiZNO5GyTtLj1jEZzeQGwR4zXi5a99JUClzZsiJl8h85vSN3nGdwVblRTkf1aQ8ImJa7KuNHWKlxgkbZHCZNTaSMQGMP9cX_EKjI3VnO9VdZ6xvG0Aea_pL3xgmpwhzplVokkKMXfikOeuogXu8F-9VSghSC0ctQBt0NRY7jruSeRWpb_M5Ul1ZRwGKQA=w200-h111\" alt=\"Wilderness Encounters: Clear (log chart)\"\/><figcaption>Wilderness simulator distribution<\/figcaption><\/figure>\n\n\n\n<p>&#8220;One more reflection on the Original D&amp;D wilderness encounter charts. Last week we were using some tabulated charts to decide between two possible rules interpretations, and one was clearly much nicer. But that was based on just looking at the average EHD (Equivalent Hit Dice) for each encounter type, which is maybe a little sketchy. Since I&#8217;m obsessive about these things, I wrote a simulator program that actually rolls up the individual encounters (varying the number appearing by psuedo-random dice), and I had it spit out a thousand random encounters for each terrain type.&#8221;<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>This all looks like pretty reasonable results to me!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>https:\/\/deltasdnd.blogspot.com\/2021\/12\/wilderness-simulator-stats.html https:\/\/github.com\/danielrcollins1\/WildernessEncounterSim https:\/\/blogger.googleusercontent.com\/img\/a\/AVvXsEiZNO5GyTtLj1jEZzeQGwR4zXi5a99JUClzZsiJl8h85vSN3nGdwVblRTkf1aQ8ImJa7KuNHWKlxgkbZHCZNTaSMQGMP9cX_EKjI3VnO9VdZ6xvG0Aea_pL3xgmpwhzplVokkKMXfikOeuogXu8F-9VSghSC0ctQBt0NRY7jruSeRWpb_M5Ul1ZRwGKQA=w200-h111 &#8220;One more reflection on the Original D&amp;D wilderness encounter charts. Last week we were using some tabulated charts to decide between two possible rules interpretations, and one was clearly much nicer. But that was based on just looking at the average EHD (Equivalent Hit Dice) for each encounter type, which is maybe &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/cosmicheroes.space\/blog\/index.php\/2021\/12\/27\/wilderness-simulator-stats\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Wilderness Simulator Stats&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[217,17,3],"tags":[25,120,323],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/paET2V-l9","jetpack-related-posts":[{"id":1321,"url":"https:\/\/cosmicheroes.space\/blog\/index.php\/2021\/12\/28\/wilderness-simulator-stats-python\/","url_meta":{"origin":1311,"position":0},"title":"Wilderness Simulator Stats &#8211; Python","author":"richard","date":"December 28, 2021","format":false,"excerpt":"I took the java version from http:\/\/cosmicheroes.space\/blog\/index.php\/2021\/12\/27\/wilderness-simulator-stats\/ and converted to python - there's a jupyter notebook here:- WildernessEncounterSim - Jupyter Notebook","rel":"","context":"In &quot;Data Science&quot;","block_context":{"text":"Data Science","link":"https:\/\/cosmicheroes.space\/blog\/index.php\/category\/data-science\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cosmicheroes.space\/blog\/wp-content\/uploads\/2021\/12\/image-6.png?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":1332,"url":"https:\/\/cosmicheroes.space\/blog\/index.php\/2021\/12\/29\/dndbattler\/","url_meta":{"origin":1311,"position":1},"title":"DnDBattler","author":"richard","date":"December 29, 2021","format":false,"excerpt":"Matteo Ferla has written a python 5E D&D encounter simulator that I have been meaning to get to for some time. Too many real life models to deal with until now. https:\/\/github.com\/matteoferla\/DnD-battler He also has an online version here:- https:\/\/dnd.matteoferla.com\/ http:\/\/squidonius.blogspot.com\/","rel":"","context":"In &quot;Data Science&quot;","block_context":{"text":"Data Science","link":"https:\/\/cosmicheroes.space\/blog\/index.php\/category\/data-science\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cosmicheroes.space\/blog\/wp-content\/uploads\/2021\/12\/image-8.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/cosmicheroes.space\/blog\/wp-content\/uploads\/2021\/12\/image-8.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/cosmicheroes.space\/blog\/wp-content\/uploads\/2021\/12\/image-8.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/cosmicheroes.space\/blog\/wp-content\/uploads\/2021\/12\/image-8.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/cosmicheroes.space\/blog\/wp-content\/uploads\/2021\/12\/image-8.png?resize=1050%2C600&ssl=1 3x, https:\/\/i0.wp.com\/cosmicheroes.space\/blog\/wp-content\/uploads\/2021\/12\/image-8.png?resize=1400%2C800&ssl=1 4x"},"classes":[]},{"id":1309,"url":"https:\/\/cosmicheroes.space\/blog\/index.php\/2021\/12\/26\/arena\/","url_meta":{"origin":1311,"position":2},"title":"Arena","author":"richard","date":"December 26, 2021","format":false,"excerpt":"https:\/\/github.com\/danielrcollins1\/Arena Looking forward to giving this a shot [with hopefully minimal swearing at java] ARENA - Java Package for Simulating Original D&D Combat This code package provides routines for simulating combat in a tabletop Fantasy Role-Playing Game (FRPG) similar to Original D&D or closely-related games. Combat is done as per\u2026","rel":"","context":"In &quot;Data Science&quot;","block_context":{"text":"Data Science","link":"https:\/\/cosmicheroes.space\/blog\/index.php\/category\/data-science\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1313,"url":"https:\/\/cosmicheroes.space\/blog\/index.php\/2021\/12\/27\/hexagonal-grids\/","url_meta":{"origin":1311,"position":3},"title":"Hexagonal Grids","author":"richard","date":"December 27, 2021","format":false,"excerpt":"When looking at Arena and Wilderness Encounters and for h in hexes, you start wondering about things like this:- https:\/\/www.redblobgames.com\/grids\/hexagons\/ So thanks very much to redblobgames!","rel":"","context":"In &quot;Data Science&quot;","block_context":{"text":"Data Science","link":"https:\/\/cosmicheroes.space\/blog\/index.php\/category\/data-science\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":1547,"url":"https:\/\/cosmicheroes.space\/blog\/index.php\/2022\/12\/30\/dungeon-23-lord-howe-island-hexkit-hexmap\/","url_meta":{"origin":1311,"position":4},"title":"Dungeon 23 &#8211; Lord Howe Island HexKit HexMap","author":"richard","date":"December 30, 2022","format":false,"excerpt":"Or as the more egotistical mad scientist might call it 'Ruby Base'. This is at about 1km scale hex. The island is approximately 2 standard 'day travel' wilderness hexes N-S. Volcanic terrain of course making that part somewhat tougher. Added to here https:\/\/github.com\/bluetyson\/Dungeon23-Mokuy\/tree\/main\/Lord%20Howe%20Island","rel":"","context":"In &quot;Fantasy&quot;","block_context":{"text":"Fantasy","link":"https:\/\/cosmicheroes.space\/blog\/index.php\/category\/fantasy\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cosmicheroes.space\/blog\/wp-content\/uploads\/2022\/12\/LordHoweIslandMap1.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/cosmicheroes.space\/blog\/wp-content\/uploads\/2022\/12\/LordHoweIslandMap1.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/cosmicheroes.space\/blog\/wp-content\/uploads\/2022\/12\/LordHoweIslandMap1.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/cosmicheroes.space\/blog\/wp-content\/uploads\/2022\/12\/LordHoweIslandMap1.png?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":1409,"url":"https:\/\/cosmicheroes.space\/blog\/index.php\/2022\/01\/05\/grauenwolf-traveller-tools\/","url_meta":{"origin":1311,"position":5},"title":"Grauenwolf Traveller Tools","author":"richard","date":"January 5, 2022","format":false,"excerpt":"https:\/\/github.com\/Grauenwolf\/TravellerTools\/ Random generators for planets, characters and trade, e,g,: Origin: Origin C690100-6\u00a0permalink Planet Info PlanetOrigin C690100-6 StarportCRoutine Quality. Only unrefined fuel available. Reasonable repair facilities present. Scout base may be present.Size69,600 kmAtmosphere9Dense. Tainted. Requires filter mask.Hydrographics0No water. Desert World.Population110Government0No Government Structure.Law0No prohibitions.Tech6Nuclear Power. circa 1940 to 1969.RemarksDe: Desert. Lo: Low\u2026","rel":"","context":"In &quot;RPG&quot;","block_context":{"text":"RPG","link":"https:\/\/cosmicheroes.space\/blog\/index.php\/category\/rpg\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/cosmicheroes.space\/blog\/index.php\/wp-json\/wp\/v2\/posts\/1311"}],"collection":[{"href":"https:\/\/cosmicheroes.space\/blog\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cosmicheroes.space\/blog\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cosmicheroes.space\/blog\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/cosmicheroes.space\/blog\/index.php\/wp-json\/wp\/v2\/comments?post=1311"}],"version-history":[{"count":2,"href":"https:\/\/cosmicheroes.space\/blog\/index.php\/wp-json\/wp\/v2\/posts\/1311\/revisions"}],"predecessor-version":[{"id":1317,"href":"https:\/\/cosmicheroes.space\/blog\/index.php\/wp-json\/wp\/v2\/posts\/1311\/revisions\/1317"}],"wp:attachment":[{"href":"https:\/\/cosmicheroes.space\/blog\/index.php\/wp-json\/wp\/v2\/media?parent=1311"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cosmicheroes.space\/blog\/index.php\/wp-json\/wp\/v2\/categories?post=1311"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cosmicheroes.space\/blog\/index.php\/wp-json\/wp\/v2\/tags?post=1311"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}