FASERIP-Slugfest: Mojo’s Multiple Martial Arts Mega Mania

Taking the list of Mostly Human martial artists we get:-

Battles: 10000; Sum of rounds: 123692; The Cat: 0.09 ± 0.0; Yukio: 0.0 ± 0.0; Kirigi: 0.01 ± 0.0; Old Man Logan: 0.02 ± 0.0; Master Izo: 0.03 ± 0.0; Echo: 0.01 ± 0.0; Iron Fist: 0.03 ± 0.0; Ogun: 0.13 ± 0.0; Citizen V: 0.08 ± 0.0; Ronin: 0.01 ± 0.0; Melee: 0.13 ± 0.0; Ikari: 0.02 ± 0.0; White Tiger 2: 0.03 ± 0.0; Ebon Samurai: 0.02 ± 0.0; Shang-Chi: 0.09 ± 0.0; Cable: 0.03 ± 0.0; The Red Skull: 0.08 ± 0.0; Batroc the Leaper: 0.07 ± 0.0; Silver Samurai: 0.02 ± 0.0; Snow Queen: 0.01 ± 0.0; Wolverine: 0.01 ± 0.0; Nighthawk: 0.04 ± 0.0; Okoye: 0.03 ± 0.0;

Team The Cat = winning battles: 912; perfect battles: 0; close-call battles: 0;
Team Yukio = winning battles: 25; perfect battles: 0; close-call battles: 0;
Team Kirigi = winning battles: 60; perfect battles: 0; close-call battles: 0;
Team Old Man Logan = winning battles: 160; perfect battles: 0; close-call battles: 0;
Team Master Izo = winning battles: 347; perfect battles: 0; close-call battles: 0;
Team Echo = winning battles: 65; perfect battles: 0; close-call battles: 0;
Team Iron Fist = winning battles: 282; perfect battles: 0; close-call battles: 0;
Team Ogun = winning battles: 1313; perfect battles: 0; close-call battles: 0;
Team Citizen V = winning battles: 813; perfect battles: 0; close-call battles: 0;
Team Ronin = winning battles: 84; perfect battles: 0; close-call battles: 0;
Team Melee = winning battles: 1274; perfect battles: 0; close-call battles: 0;
Team Ikari = winning battles: 247; perfect battles: 0; close-call battles: 0;
Team White Tiger 2 = winning battles: 317; perfect battles: 0; close-call battles: 142;
Team Ebon Samurai = winning battles: 186; perfect battles: 0; close-call battles: 0;
Team Shang-Chi = winning battles: 918; perfect battles: 0; close-call battles: 0;
Team Cable = winning battles: 289; perfect battles: 0; close-call battles: 0;
Team The Red Skull = winning battles: 767; perfect battles: 0; close-call battles: 0;
Team Batroc the Leaper = winning battles: 692; perfect battles: 0; close-call battles: 0;
Team Silver Samurai = winning battles: 200; perfect battles: 0; close-call battles: 0;
Team Snow Queen = winning battles: 147; perfect battles: 0; close-call battles: 0;
Team Wolverine = winning battles: 146; perfect battles: 0; close-call battles: 0;
Team Nighthawk = winning b
attles: 448; perfect battles: 0; close-call battles: 0;
Team Okoye = winning battles: 308; perfect battles: 0; close-call battles: 0;

Cable: {team=Cable; avg Health=-4.1346 (from 110); damage done (per battle average)= 157.87; hits/slams/stuns/kills/misses (PBA)= 7.35/0.58/0.11/0.0/4.27; rounds (PBA)=6.86;}
Ogun: {team=Ogun; avg Health=-0.4636 (from 140); damage done (per battle average)= 230.07; hits/slams/stuns/kills/misses (PBA)= 10.8/0.76/0.25/0.0/5.26; rounds (PBA)=8.56;}
Wolverine: {team=Wolverine; avg Health=-4.801 (from 110); damage done (per battle average)= 73.07; hits/slams/stuns/kills/misses (PBA)= 7.31/0.0/0.0/0.0/4.26; rounds (PBA)=6.82;}
Shang-Chi: {team=Shang-Chi; avg Health=-1.9868 (from 130); damage done (per battle average)= 214.39; hits/slams/stuns/kills/misses (PBA)= 10.03/0.74/0.23/0.0/4.93; rounds (PBA)=7.96;}
Ikari: {team=Ikari; avg Health=-10.4914 (from 120); damage done (per battle average)= 140.6; hits/slams/stuns/kills/misses (PBA)= 6.64/0.42/0.08/0.0/3.86; rounds (PBA)=6.19;}
Okoye: {team=Okoye; avg Health=-4.2236 (from 120); damage done (per battle average)= 91.7; hits/slams/stuns/kills/misses (PBA)= 9.17/0.0/0.0/0.0/4.46; rounds (PBA)=7.18;}
Ebon Samurai: {team=Ebon Samurai; avg Health=-4.5312 (from 110); damage done (per battle average)= 104.0; hits/slams/stuns/kills/misses (PBA)= 4.89/0.33/0.07/0.0/3.96; rounds (PBA)=6.57;}
Silver Samurai: {team=Silver Samurai; avg Health=-4.4646 (from 110); damage done (per battle average)= 104.76; hits/slams/stuns/kills/misses (PBA)= 4.92/0.34/0.07/0.0/3.97; rounds (PBA)=6.61;}
White Tiger: {team=White Tiger 2; avg Health=-4.4558 (from 100); damage done (per battle average)= 95.39; hits/slams/stuns/kills/misses (PBA)= 4.47/0.32/0.07/0.0/3.63; rounds (PBA)=6.03;}
Snow Queen: {team=Snow Queen; avg Health=-4.7568 (from 120); damage done (per battle average)= 53.12; hits/slams/stuns/kills/misses (PBA)= 5.31/0.0/0.0/0.0/4.28; rounds (PBA)=7.13;}
The Red Skull: {team=The Red Skull; avg Health=-2.573 (from 130); damage done (per battle average)= 180.99; hits/slams/stuns/kills/misses (PBA)= 8.44/0.65/0.12/0.0/4.84; rounds (PBA)=7.89;}
Yukio: {team=Yukio; avg Health=-14.2604 (from 96); damage done (per battle average)= 31.49; hits/slams/stuns/kills/misses (PBA)= 5.25/0.0/0.0/0.0/3.05; rounds (PBA)=4.89;}
Old Man Logan: {team=Old Man Logan; avg Health=-4.6986 (from 110); damage done (per battle average)= 72.87; hits/slams/stuns/kills/misses (PBA)= 7.29/0.0/0.0/0.0/4.23; rounds (PBA)=6.79;}
The Cat: {team=The Cat; avg Health=-2.0652 (from 130); damage done (per battle average)= 210.18; hits/slams/stuns/kills/misses (PBA)= 9.85/0.71/0.22/0.0/4.84; rounds (PBA)=7.82;}
Melee: {team=Melee; avg Health=-0.5292 (from 140); damage done (per battle average)= 223.95; hits/slams/stuns/kills/misses (PBA)= 10.5/0.76/0.23/0.0/5.15; rounds (PBA)=8.34;}
Nighthawk: {team=Nighthawk; avg Health=-9.685 (from 130); damage done (per battle average)= 177.12; hits/slams/stuns/kills/misses (PBA)= 8.4/0.48/0.17/0.0/4.1; rounds (PBA)=6.63;}
Master Izo: {team=Master Izo; avg Health=-4.1754 (from 120); damage done (per battle average)= 95.4; hits/slams/stuns/kills/misses (PBA)= 9.54/0.0/0.0/0.0/4.64; rounds (PBA)=7.5;}
Batroc the Leaper: {team=Batroc the Leaper; avg Health=-2.7234 (from 130); damage done (per battle average)= 172.87; hits/slams/stuns/kills/misses (PBA)= 8.07/0.61/0.12/0.0/4.72; rounds (PBA)=7.59;}
Iron Fist: {team=Iron Fist; avg Health=-4.381 (from 120); damage done (per battle average)= 88.11; hits/slams/stuns/kills/misses (PBA)= 8.81/0.0/0.0/0.0/4.35; rounds (PBA)=6.99;}
White Tiger: {team=White Tiger 2; avg Health=-4.4036 (from 100); damage done (per battle average)= 96.67; hits/slams/stuns/kills/misses (PBA)= 4.53/0.32/0.07/0.0/3.66; rounds (PBA)=6.09;}
Citizen V: {team=Citizen V; avg Health=-2.4322 (from 130); damage done (per battle average)= 178.54; hits/slams/stuns/kills/misses (PBA)= 8.33/0.64/0.13/0.0/4.83; rounds (PBA)=7.82;}
Kirigi: {team=Kirigi; avg Health=-4.8646 (from 100); damage done (per battle average)= 43.64; hits/slams/stuns/kills/misses (PBA)= 4.36/0.0/0.0/0.0/3.59; rounds (PBA)=5.89;}
Echo: {team=Echo; avg Health=-11.0854 (from 110); damage done (per battle average)= 56.2; hits/slams/stuns/kills/misses (PBA)= 5.62/0.0/0.0/0.0/3.22; rounds (PBA)=5.2;}
Ronin: {team=Ronin; avg Health=-11.1216 (from 110); damage done (per battle average)= 56.31; hits/slams/stuns/kills/misses (PBA)= 5.63/0.0/0.0/0.0/3.29; rounds (PBA)=5.26;}

So the extra Health matters in a Contest of Champions, with Ogun and Melee at 140.

Shang-Chi, the Cat have 130.

The Red Skull, Citizen V.

Nighthawk is lower, presumably as having only Excellent Endurance he will get slammed and stunned more than the others. The winner in fact has 140 Health and Incredible Endurance.

All-round matters in the long-run.

Still have not implemented Karma – although that would of course make this one longer to run. Perhaps start with it on Stun checks?

List here:- https://github.com/bluetyson/FASERIP-Slugfest/blob/main/Mostly-Human-Martial-Arts-All.csv

A second run looks like this:-

Battles: 10000; Sum of rounds: 124045; Ikari: 0.02 ± 0.0; White Tiger 2: 0.03 ± 0.0; Yukio: 0.0 ± 0.0; Iron Fist: 0.03 ± 0.0; Ebon Samurai: 0.02 ± 0.0; Nighthawk: 0.05 ± 0.0; Kirigi: 0.01 ± 0.0; The Red Skull: 0.08 ± 0.0; Cable: 0.03 ± 0.0; Silver Samurai: 0.02 ± 0.0; Batroc the Leaper: 0.07 ± 0.0; Citizen V: 0.08 ± 0.0; Okoye: 0.03 ± 0.0; The Cat: 0.09 ± 0.0; Old Man Logan: 0.01 ± 0.0; Master Izo: 0.03 ± 0.0; Snow Queen: 0.01 ± 0.0; Echo: 0.01 ± 0.0; Shang-Chi: 0.09 ± 0.0; Ronin: 0.01 ± 0.0; Wolverine: 0.01 ± 0.0; Melee: 0.13 ± 0.0; Ogun: 0.13 ± 0.0;

Team Ikari = winning battles: 246; perfect battles: 0; close-call battles: 0;
Team White Tiger 2 = winning battles: 277; perfect battles: 0; close-call battles: 119;
Team Yukio = winning battles: 19; perfect battles: 0; close-call battles: 0;
Team Iron Fist = winning battles: 300; perfect battles: 0; close-call battles: 0;
Team Ebon Samurai = winning battles: 192; perfect battles: 0; close-call battles: 0;
Team Nighthawk = winning battles: 461; perfect battles: 0; close-call battles: 0;
Team Kirigi = winning battles: 52; perfect battles: 0; close-call battles: 0;
Team The Red Skull = winning battles: 782; perfect battles: 0; close-call battles: 0;
Team Cable = winning battles: 341; perfect battles: 0; close-call battles: 0;
Team Silver Samurai = winning battles: 192; perfect battles: 0; close-call battles: 0;
Team Batroc the Leaper = winning battles: 724; perfect battles: 0; close-call battles: 0;
Team Citizen V = winning battles: 777; perfect battles: 0; close-call battles: 0;
Team Okoye = winning battles: 304; perfect battles: 0; close-call battles: 0;
Team The Cat = winning battles: 917; perfect battles: 0; close-call battles: 0;
Team Old Man Logan = winning battles: 140; perfect battles: 0; close-call battles: 0;
Team Master Izo = winning battles: 308; perfect battles: 0; close-call battles: 0;
Team Snow Queen = winning battles: 125; perfect battles: 0; close-call battles: 0;
Team Echo = winning battles: 77; perfect battles: 0; close-call battles: 0;
Team Shang-Chi = winning battles: 918; perfect battles: 0; close-call battles: 0;
Team Ronin = winning battles: 64; perfect battles: 0; close-call battles: 0;
Team Wolverine = winning battles: 148; perfect battles: 0; close-call battles: 0;
Team Melee = winning battles: 1316; perfect battles: 0; close-call battles: 0;
Team Ogun = winning battles: 1320; perfect battles: 0; close-call battles: 0;

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