FASERIP-Slugfest: Shang-Chi – the limits of superhuman Strength

The version of Shang-Chi here https://classicmarvelforever.com/cast/shang_chi.htm has an ability to make a Psyche Feat and put his physical FASE stats up a rank for 10 rounds. Which is longer than these simulated fights appear to take. So making a version of him boosted like that gives him Remarkable strength. Assuming for now it boosts Health as well, as don’t have it coded to reduce this – which I can add to a script later for this test.

Remarkable is an important demarcation point, as it means every punch puts down a normal human opponent on sheer damage, so one hit per opponent, not two.


Battles: 1000; Sum of rounds: 4564; boxer: 0.0 ± 0.0; martialarts: 1.0 ± 0.0;

Team boxer = winning battles: 0; perfect battles: 0; close-call battles: 0;

Team martialarts = winning battles: 1000; perfect battles: 0; close-call battles: 0

------------------------------------------------- Combatants ------------------------------------------------
Psyched Amazing Martial Artist: {team=martialarts; avg Health=117.262 (from 175); damage done (per battle average)= 100.89; hits/slams/stuns/kills/misses (PBA)= 3.0/1.3/0.54/0.0/0.77; rounds (PBA)=4.27;}
Boxer: {team=boxer; avg Health=-9.788 (from 24); damage done (per battle average)= 4.82; hits/slams/stuns/kills/misses (PBA)= 0.8/0.0/0.0/0.0/0.8; rounds (PBA)=1.65;}
Boxer: {team=boxer; avg Health=-9.512 (from 24); damage done (per battle average)= 4.83; hits/slams/stuns/kills/misses (PBA)= 0.81/0.0/0.0/0.0/0.83; rounds (PBA)=1.69;}
Boxer: {team=boxer; avg Health=-9.6 (from 24); damage done (per battle average)= 4.8; hits/slams/stuns/kills/misses (PBA)= 0.8/0.0/0.0/0.0/0.81; rounds (PBA)=1.67;}
Boxer: {team=boxer; avg Health=-9.6 (from 24); damage done (per battle average)= 4.8; hits/slams/stuns/kills/misses (PBA)= 0.8/0.0/0.0/0.0/0.81; rounds (PBA)=1.67;}
Psyched Amazing Martial Artist: {team=martialarts; avg Health=117.262 (from 175); damage done (per battle average)= 100.89; hits/slams/stuns/kills/misses (PBA)= 3.0/1.3/0.54/0.0/0.77; rounds (PBA)=4.27;}
Boxer: {team=boxer; avg Health=-9.748 (from 24); damage done (per battle average)= 4.67; hits/slams/stuns/kills/misses (PBA)= 0.78/0.0/0.0/0.0/0.81; rounds (PBA)=1.65;}
Boxer: {team=boxer; avg Health=-9.72 (from 24); damage done (per battle average)= 4.85; hits/slams/stuns/kills/misses (PBA)= 0.81/0.0/0.0/0.0/0.81; rounds (PBA)=1.68;}
Boxer: {team=boxer; avg Health=-9.748 (from 24); damage done (per battle average)= 4.67; hits/slams/stuns/kills/misses (PBA)= 0.78/0.0/0.0/0.0/0.81; rounds (PBA)=1.65;}
Boxer: {team=boxer; avg Health=-9.408 (from 24); damage done (per battle average)= 4.91; hits/slams/stuns/kills/misses (PBA)= 0.82/0.0/0.0/0.0/0.85; rounds (PBA)=1.71;}
Boxer: {team=boxer; avg Health=-9.788 (from 24); damage done (per battle average)= 4.82; hits/slams/stuns/kills/misses (PBA)= 0.8/0.0/0.0/0.0/0.8; rounds (PBA)=1.65;}
Boxer: {team=boxer; avg Health=-9.408 (from 24); damage done (per battle average)= 4.91;
hits/slams/stuns/kills/misses (PBA)= 0.82/0.0/0.0/0.0/0.85; rounds (PBA)=1.71;}
Boxer: {team=boxer; avg Health=-9.72 (from 24); damage done (per battle average)= 4.85; hits/slams/stuns/kills/misses (PBA)= 0.81/0.0/0.0/0.0/0.81; rounds (PBA)=1.68;}
Boxer: {team=boxer; avg Health=-9.512 (from 24); damage done (per battle average)= 4.83; hits/slams/stuns/kills/misses (PBA)= 0.81/0.0/0.0/0.0/0.83; rounds (PBA)=1.69;}

Same 6 boxers, but hit more and ‘much’ harder.

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